One line summary of your issue
[3.0.1] Inconsistency between the candidate_trigger for princely and feudal elective
Game Version
3.0.1
What expansions do you have installed?
All of the above
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
I was looking in the succession voting code in response to someone else's question and noticed this small but significant difference (inside a NOR block, so these are conditions excluding someone from eligibility):
vs.
The princely version makes an exception to the "can't nominate someone whose parent is eligible" logic when the parent is married to the ruler, whereas the feudal elective version applies only in that case. I suspect the princely version is the intended behaviour in both cases, and the missing NOTs here are the cause of (at least some of) the issues with people being unable to nominate their children under feudal elective.
Steps to reproduce the issue.
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[3.0.1] Inconsistency between the candidate_trigger for princely and feudal elective
Game Version
3.0.1
What expansions do you have installed?
All of the above
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
I was looking in the succession voting code in response to someone else's question and noticed this small but significant difference (inside a NOR block, so these are conditions excluding someone from eligibility):
Code:
# Feudal elective
mother = {
is_alive = yes
is_married = ROOT
parent_for_elective_succession_trigger = yes
}
father = {
is_alive = yes
is_married = ROOT
parent_for_elective_succession_trigger = yes
}
Code:
# Princely elective
mother = {
is_alive = yes
NOT = { is_married = ROOT }
parent_for_elective_succession_trigger = yes
}
father = {
is_alive = yes
NOT = { is_married = ROOT }
parent_for_elective_succession_trigger = yes
}
Steps to reproduce the issue.
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