One line summary of your issue
[3.1.0] [KKAD] Trigger dlc_religion_check_trigger does not return "Yes" for Christians
Game Version
[3.1.0] [KKAD]
What expansions do you have installed?
All of the above
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
The scripted trigger "dlc_religion_check_trigger", found in 00_scripted_triggers.txt, seems to be intended to verify that the player is allowed to convert to certain religions based on ownership of appropriate DLC. However, it does not contain a case for the Christian religion group, which is always playable and is not unlocked by any DLC. This results in strange behavior for the "secretly_convert_to_province_religion" and "secretly_convert_to_close_relations_religion" targeted decisions, mainly restricting conversions to Christianity and the ability of Christian characters to convert to other religions.
This issue can be fixed by adding the line
religion_group = christian
to the OR block of the trigger, or by using the newly added ROOTs_religion_is_playable_trigger in the scope of the decisions rather than dlc_religion_check_trigger.
Steps to reproduce the issue.
1. As a count or higher ruler of any religion, own a county with a Christian religion that is different from your own. The independent Jewish king of Axum in 1066 owns a Miaphysite county and can be used as an example.
2. Right click the county shield. The decision to "secretly convert to local religion" does not appear.
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[3.1.0] [KKAD] Trigger dlc_religion_check_trigger does not return "Yes" for Christians
Game Version
[3.1.0] [KKAD]
What expansions do you have installed?
All of the above
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
The scripted trigger "dlc_religion_check_trigger", found in 00_scripted_triggers.txt, seems to be intended to verify that the player is allowed to convert to certain religions based on ownership of appropriate DLC. However, it does not contain a case for the Christian religion group, which is always playable and is not unlocked by any DLC. This results in strange behavior for the "secretly_convert_to_province_religion" and "secretly_convert_to_close_relations_religion" targeted decisions, mainly restricting conversions to Christianity and the ability of Christian characters to convert to other religions.
This issue can be fixed by adding the line
religion_group = christian
to the OR block of the trigger, or by using the newly added ROOTs_religion_is_playable_trigger in the scope of the decisions rather than dlc_religion_check_trigger.
Steps to reproduce the issue.
1. As a count or higher ruler of any religion, own a county with a Christian religion that is different from your own. The independent Jewish king of Axum in 1066 owns a Miaphysite county and can be used as an example.
2. Right click the county shield. The decision to "secretly convert to local religion" does not appear.
Upload Attachment
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