One line summary of your issue
[3.2.1][AZCE]Shortcuts for Event Options cause wrong Option to fire
Game Version
3.2.1
What expansions do you have installed?
All of the above
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
Version and checksum: [3.2.1][AZCE]
I don't know if this fits here, as it is more of a modding engine bug, but if you add a shortcut to an event option guiButtonType, it does not fire the correct event option, when used in-game. I'm posting this here, because I've found that shortcuts for pop-ups in CK2 would *immensely* improve gameflow and modding them in would be a breeze if not for that bug.
I attached the mod I am working on (only minor interface changes, including the event option shortcuts) as well as a sample save game (created with the version/checksum stated above) where an event is open, whose option shortcuts both fire option 2.
Steps to reproduce the issue.
1. make new empty mod
2. copy interface/eventwindow.gui over
3. navigate to guiButtonType with name = "EventOptionButton1" in windowType with name = "EventWindowCharacter"
4. add the line shortcut = "1"
5. repeat 3 and 4 for guiButtonType "EventOptionButton2" through "EventOptionButton4" and add appropriate shortcuts
6. start game, wait for a character event window
7. press the shortcut for option 1
8. observe that apparently option 2 was taken, in case of most 2-option event, for an example, see the attached savegame where pressing both "1" and "2" leads to option 2 being taken
Note, that not all multi option events cause the wrong option to fire - I could not discern the reason or more specific circumstances for when the right or wrong option is caused by a keystroke.
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[3.2.1][AZCE]Shortcuts for Event Options cause wrong Option to fire
Game Version
3.2.1
What expansions do you have installed?
All of the above
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
Version and checksum: [3.2.1][AZCE]
I don't know if this fits here, as it is more of a modding engine bug, but if you add a shortcut to an event option guiButtonType, it does not fire the correct event option, when used in-game. I'm posting this here, because I've found that shortcuts for pop-ups in CK2 would *immensely* improve gameflow and modding them in would be a breeze if not for that bug.
I attached the mod I am working on (only minor interface changes, including the event option shortcuts) as well as a sample save game (created with the version/checksum stated above) where an event is open, whose option shortcuts both fire option 2.
Steps to reproduce the issue.
1. make new empty mod
2. copy interface/eventwindow.gui over
3. navigate to guiButtonType with name = "EventOptionButton1" in windowType with name = "EventWindowCharacter"
4. add the line shortcut = "1"
5. repeat 3 and 4 for guiButtonType "EventOptionButton2" through "EventOptionButton4" and add appropriate shortcuts
6. start game, wait for a character event window
7. press the shortcut for option 1
8. observe that apparently option 2 was taken, in case of most 2-option event, for an example, see the attached savegame where pressing both "1" and "2" leads to option 2 being taken
Note, that not all multi option events cause the wrong option to fire - I could not discern the reason or more specific circumstances for when the right or wrong option is caused by a keystroke.
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