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Hammurapier

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Mar 18, 2018
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One line summary of your issue
CK2 3.1.0 (KKAD) Father stats doesn't affect legitimate children

Game Version
3.1.0 (KKAD)

What expansions do you have installed?
All of the above

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
The problems is explained in detail here https://forum.paradoxplaza.com/foru...o-fathers-stats-only-affect-bastards.1164528/

Steps to reproduce the issue.
https://forum.paradoxplaza.com/foru...o-fathers-stats-only-affect-bastards.1164528/

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With the impending fix of the nomad population overflow bug, this really is the most pressing bug that I'm aware of that still isn't fixed!
 
Thank you for the report.
We are aware of the issue and are looking into it.
 
With the impending fix of the nomad population overflow bug, this really is the most pressing bug that I'm aware of that still isn't fixed!

Agreed. I really hope for a fix with tomorrow's update.
 
Agreed. I really hope for a fix with tomorrow's update.
There will not be a fix for this in tomorrow's update.
It is quite likely that it will be in the patch after that one though.
 
There will not be a fix for this in tomorrow's update.
It is quite likely that it will be in the patch after that one though.

Τhat's unfortunate,but thank you for the very quick answer. Let's see if the mod fix provided by that user will work, till the official one ofc. I hope you understand how important this issue is. CK2 is all about breeding, for most of us.

So, since it disables one of the core game's mechanics (breeding) maybe a quick fix instead of waiting for the next patch?

Cheers!
 
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Τhat's unfortunate,but thank you for the very quick answer. Let's see if the mod fix provided by that user will work, till the official one ofc. I hope you understand how important this issue is. CK2 is all about breeding, for most of us.

So, since it disables one of the core game's mechanics (breeding) maybe a quick fix instead of waiting for the next patch?

Cheers!
The mod works, but it's also quite likely to make other events and code mistake legitimate children for bastards.
That could potentially be worse and that's why we're a bit cautious. We made our fix quite close to the release date of the patch as well and we would rather take some extra time testing and making sure that our solution doesn't have side effects that are even worse than the bug we are attempting to fix.

Surprisingly though, we don't expect this fix to affect the gameplay too much.
It is still based on randomness and capped out at 10.
It also only considers the parent's base attributes so for it to be likely (> 50%) to get a kid to 10 in a stat, both parents need to have 16 base in that stat.
Additionally, any base stat that is < 5 will now be less likely to be transferred as 5 was the value it defaulted to when the father wasn't found (due to the bug).
 
The mod works, but it's also quite likely to make other events and code mistake legitimate children for bastards.
That could potentially be worse and that's why we're a bit cautious. We made our fix quite close to the release date of the patch as well and we would rather take some extra time testing and making sure that our solution doesn't have side effects that are even worse than the bug we are attempting to fix.

Surprisingly though, we don't expect this fix to affect the gameplay too much.
It is still based on randomness and capped out at 10.
It also only considers the parent's base attributes so for it to be likely (> 50%) to get a kid to 10 in a stat, both parents need to have 16 base in that stat.
Additionally, any base stat that is < 5 will now be less likely to be transferred as 5 was the value it defaulted to when the father wasn't found (due to the bug).

Good to know. Thank you for taking the time to explain it in detail.
Cheers!
 
Just out of curiosity: What happens with kids whose mother is unknown?
The parent being known or not is not relevant for this calculation.
If the kid doesn't have a mother (Silly, but can happen in mods or if we mess up history), the base value of 5 will be used as the contribution from the mother.
It works the same way when there is no father as well.
 
The parent being known or not is not relevant for this calculation.
If the kid doesn't have a mother (Silly, but can happen in mods or if we mess up history), the base value of 5 will be used as the contribution from the mother.
It works the same way when there is no father as well.

nah, there is a event in vanilla where your (young) son fathers a child with one of the maids, if you make him adopt it, he has a bastard son with no (known) mother
 
nah, there is a event in vanilla where your (young) son fathers a child with one of the maids, if you make him adopt it, he has a bastard son with no (known) mother
Yeah, but in that case I think that there should be a mother (generated or existing) somewhere hidden in the background, so there is a mother, she is just not known.
I'm not 100% sure though as there are a lot of events in this game and some of them may handle this without ever assigning a mother.

In any case; both biological parents work the same way. If they exist(known or not), their kids inherit based on their their base stats and if they don't exist they are assumed to be 5 in each base stat.
 
There will not be a fix for this in tomorrow's update.
It is quite likely that it will be in the patch after that one though.
Would there be a hotfix to fix the issue? it could fix a more bugs while at it, like fixing the bug where everyone but the muslim doesn't grow beard after 1200, or is this not possible?
 
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Would there be a hotfix to fix the issue? it could fix a more bugs while at it, like fixing the bug where everyone but the muslim doesn't grow beard after 1200, or is this not possible?
Hotfixes aren't as easy to make as people generally think.
They still need to go through the proper QA process and handling a separate build while also doing our regular work creates a bit of overhead and means that we devs get less time to actually work on improving the game. Because of this, hotfixes are there reserved for game breaking issues. This time we knew that the next release date was pretty close we couldn't really have done it any faster anyway :)