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Chatoustikmou

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May 21, 2016
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Short summary of your issue
Alliances outside of diplo range are maintained after Varangian Adventures, causing issues

Game Version
1.3.1

What OS are you playing on?
Windows

What platform are you using?
Steam

Do you have mods enabled?
No

Have you tried verifying your game files (Steam only)?
No

How much "pain" is this causing you?
1

Please explain the issue you experienced in the most condensed way possible
Before I set out on my adventures, I set up my sons with Jarldoms of their own, granting them independance, and allying them.

I'm now out of diplo range with all of them, but still allied.

I don't receive call to arms (one of my sons is fighting a Peasant Uprising, I wasn't called for that), but I'm pretty sure I'm dissuading other countries from attacking them.

One of my sons has the Jarldom of Smaland, 350 levies to his name, allied to his brother with 266 levies, so Sweden and its 3479 army should pounce on them, but I think my 6844 army is acting as a deterrent, even though I couldn't defend him.

Please explain how to reproduce the issue
Make allies in Scandinavia, leave on an adventure far far away, keep strong, and keep the peace from far away.

Is there anything else you think could help us identify/replicate the issue?


I have attached a save game
Yes

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I'm gaming Varangian Adventures hard. Because when I die, my sons who've got Jarldoms in Scandinavia will presumably inherit counties in India where I'm headed.

So as my heir, I'll have a foothold in Scandinavia. I suppose I'll be able to launch another Varangian Adventure, and raise another 3k troops, on top of what will remain of the 3k I already raised (I'm finishing my 2nd adventure as Fairhair, and I've still got 2850 Viking Adventurers. I don't fight with them, they're just standing next to my levies while they're sieging to deter the enemy from doing anything.

I'll see where I can take this strat =)