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Celticus Magnus

Sergeant
11 Badges
Oct 18, 2020
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Short summary of your issue
Animation Rigging/Weighting Issues on Eyes in 1.3

Game Version
1.3

What OS are you playing on?
Windows

What platform are you using?
Steam

Do you have mods enabled?
No

Have you tried verifying your game files (Steam only)?
Yes

How much "pain" is this causing you?
8

Please explain the issue you experienced in the most condensed way possible
Problem: Facial rigging for animations around the eyes has broken since 1.2 and is still broken in 1.3. It appears weighting on eye animations is missing or is less accurate causing skin to fold over the eyes/clip, or be pulled in abnormal directions depending on the animations. These issues were not present in previous patches. I have attached an image showing some of the issues but it is better to see them in movement. The problem seems to be most severe on the right eye of characters.

From my own investigation is is simply incorrect rigging of bones and is easily fixable with a re-rig.

Please explain how to reproduce the issue
Watch animations of idle characters and see weird eye movement and skin pulling.

Is there anything else you think could help us identify/replicate the issue?
Simply replace the head models rigging with the rigging of 1.0-1.1. I have even re-rigged them myself and uploaded them for your team.

I have attached a save game
No

Upload Attachment
File(s) attached
 

Attachments

  • Unti12313tl3234ed.png
    Unti12313tl3234ed.png
    1,4 MB · Views: 0
  • fixed_head_meshes_weighting.7z
    250 KB · Views: 0
  • animation_weighting_problem.png
    animation_weighting_problem.png
    4,4 MB · Views: 0
  • 1
Reactions:
Greetings Celticus Magnus!

We shall send our best specialists to assess the situation, thank you for sending your precious resources to our kingdom. These will certainly be of much help when resolving the case!

Farewell
 
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