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Chatoustikmou

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Short summary of your issue
Event - Wrong character in tooltip of "Leather-Bound Secrets" event

Game Version
1.3.1

What OS are you playing on?
Windows

What platform are you using?
Steam

Do you have mods enabled?
No

Have you tried verifying your game files (Steam only)?
No

How much "pain" is this causing you?
1

Please explain the issue you experienced in the most condensed way possible
The event has 4 choices, related to what I choose to do with a strange tome decor. Choices 1 and 2 affect only the Player Character.
I think Choice 3 is supposed to target the character on the left, High Chieftain Dyre, and Choice 4 is supposed to target the character on the right, Chieftain Ketill.

But I suspect that the tooltip from Choice 4 mixes up the two character's name, because High Chieftain Dyre's name pops up, where it would make more sense to have Chieftain Ketill and have the tooltip read :

In a few days:
51% - Chieftain Ketill is enthralled by the tome:
- Chieftain Ketill gets a Secret (Witch)
48% - Chieftain Ketill burns the tome:
- Chieftain Ketill gains On Edge for 10 years

Please explain how to reproduce the issue
Not sure.
I don't know if it has something to do with the fact that I'm playing Ivar Boneless, a preset character. Can he have a witch secret at game start ? And if not, is this event supposed to fire for him ?

Is there anything else you think could help us identify/replicate the issue?


I have attached a save game
Yes

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I've looked in the game files, the relevant event seems to be witch.4030 with "exists = scope:witch_friend" not triggering, cause I got no witch friend, cause I got no friend at all !

The relevant bits are as follow :

# use it to convince someone (option 1)
option = {
trigger = { exists = scope:convince_target_1 }
name = witch.4030.c
scope:convince_target_1 = { save_scope_as = convince_target }
random_list = {
desc = outcome_in_a_few_days
55 = {
desc = witch.4030.c.success
ai_value_modifier = {
who = scope:convince_target_1
ai_zeal = -0.5
ai_greed = 0.5
ai_rationality = 0.5
}
modifier = {
add = {
value = scope:convince_target_1.learning
multiply = 2
}
}
trigger_event = {
id = witch.4031
days = 3
}
show_as_tooltip = { scope:convince_target_1 = { witch_4030_convince_success_effect = yes } }
}
45 = {
desc = witch.4030.c.failure
ai_value_modifier = {
who = scope:convince_target_1
ai_zeal = 0.25
ai_greed = -0.25
ai_rationality = -0.25
}
trigger_event = {
id = witch.4032
days = 3
}
show_as_tooltip = { scope:convince_target_1 = { witch_4030_convince_failure_effect = yes } }
}
}
}

option = {
trigger = { exists = scope:convince_target_2 }
name = witch.4030.d
scope:convince_target_2 = { save_scope_as = convince_target }
random_list = {
desc = outcome_in_a_few_days
55 = {
desc = witch.4030.c.success
ai_value_modifier = {
who = scope:convince_target_2
ai_zeal = -0.5
ai_greed = 0.5
ai_rationality = 0.5
}
modifier = {
add = {
value = scope:convince_target_2.learning
multiply = 2
}
}
trigger_event = {
id = witch.4031
days = 3
}
show_as_tooltip = { scope:convince_target_2 = { witch_4030_convince_success_effect = yes } }
}
45 = {
desc = witch.4030.c.failure
ai_value_modifier = {
who = scope:convince_target_2
ai_zeal = 0.25
ai_greed = -0.25
ai_rationality = -0.25
}
trigger_event = {
id = witch.4032
days = 3
}
show_as_tooltip = { scope:convince_target_2 = { witch_4030_convince_failure_effect = yes } }
}
}
}
}

And in the localization file :

witch.4030.c:0 "Even [convince_target_1.GetTitledFirstNameNoTooltip] will be enticed by these secrets."
witch.4030.c.success:0 "[convince_target_1.GetShortUIName|U] is enthralled by the tome"
witch.4030.c.failure:0 "[convince_target_1.GetShortUIName|U] burns the tome"
witch.4030.d:0 "[convince_target_2.GetTitledFirstNameNoTooltip] will find this #EMP very#! interesting."

Choice 1 has for scope:convince_target_1, and includes desc witch.4030.c, witch.4030.c.success, witch.4030.c.failure
but choice 2 has for scope:convince_target_2, and includes desc witch.4030.d, but witch.4030.c.success and witch.4030.c.failure, same as choice 1
and in the localization files, those refer to [convince_target_1.GetShortUIName|U]

It seems the localization file lacks
witch.4030.d.success:0 "[convince_target_2.GetShortUIName|U] is enthralled by the tome"
witch.4030.d.failure:0 "[convince_target_2.GetShortUIName|U] burns the tome"

which should be used for choice 2 in the event to get the proper tooltip.




I'd be interested if what I've found is correct, I'm not used to digging in game files. I guess my way of presenting things shows, I don't know what's a trigger, what's a scope and what's an effect, but I'll get there eventually =)
 
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Reactions:
Hello, Chatoustikmou!

Thank you for reporting this! We're already aware of the issue and investigating it, so that your friends and acquaintances may convert to the ways of the Horned God with no issue.

Cheers!
 
  • 2
Reactions:
Just for the record, the OPs issue still occurs in 1.4.2:

LeatherBoundSecrets.jpg


Adelgaster is my player heir and Baron Lupo a vassal whom I have bad relations, but who is neither friend, rival or related in any other way to my character.
 

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