Short summary of your issue
fp2_yearly.8003 displays wrong trait in toast
Game Version
1.7.0
What OS are you playing on?
Windows
What platform are you using?
Steam
What DLC do you have installed?
Royal Court,
Do you have mods enabled?
No
Have you tried verifying your game files (Steam only)?
No
How much "pain" is this causing you?
1
Please explain the issue you experienced in the most condensed way possible
In fp2_yearly.8003 (the event where a polymath wants to fly with his homemade wings), if the polymath dies and your child gets the gain Sadistic trait outcome, the toast says "... gained the Trait Melancholic" instead of "... gained the Trait Sadistic". The child still gets the trait, but the tooltip is wrong.
Please explain how to reproduce the issue
It happened in a normal game, so I loaded up a new game in debug mode and fired the event choosing fp2_yearly.8003.a until I got the appropriate result.
Is there anything else you think could help us identify/replicate the issue?
The problem is a simple typo: in the toast, the random_list outcome for sadistic is written as scope:enthusiastic_child = { add_trait_force_tooltip = sadistic}
Adding a space before the last curly brace fixes the problem scope:enthusiastic_child = { add_trait_force_tooltip = sadistic }
I have attached a save game
No
Upload Attachment
File(s) attached
fp2_yearly.8003 displays wrong trait in toast
Game Version
1.7.0
What OS are you playing on?
Windows
What platform are you using?
Steam
What DLC do you have installed?
Royal Court,
Do you have mods enabled?
No
Have you tried verifying your game files (Steam only)?
No
How much "pain" is this causing you?
1
Please explain the issue you experienced in the most condensed way possible
In fp2_yearly.8003 (the event where a polymath wants to fly with his homemade wings), if the polymath dies and your child gets the gain Sadistic trait outcome, the toast says "... gained the Trait Melancholic" instead of "... gained the Trait Sadistic". The child still gets the trait, but the tooltip is wrong.
Please explain how to reproduce the issue
It happened in a normal game, so I loaded up a new game in debug mode and fired the event choosing fp2_yearly.8003.a until I got the appropriate result.
Is there anything else you think could help us identify/replicate the issue?
The problem is a simple typo: in the toast, the random_list outcome for sadistic is written as scope:enthusiastic_child = { add_trait_force_tooltip = sadistic}
Adding a space before the last curly brace fixes the problem scope:enthusiastic_child = { add_trait_force_tooltip = sadistic }
I have attached a save game
No
Upload Attachment
File(s) attached
Attachments
Upvote
0