Hi,
I just purchased the game on Steam but unfortunately it does not run.
A window "Just-in-time" debuger window appears with an hourglas mouse icon and the music of the game playing behind.
I am using an eeepc 1005HA with a resolution of 1024x768 (although the screen can only show 1024x600).
In addition, steam found no error when checking the game cache integrity.
Can someone help?
Thank you in advance.
----------------------------------------------------------------------------------
[Error.log] is empty and there is no [settings.txt] to be found in mydocs or in the steam folder.
**************
**** DXDiag
**************
------------------
System Information
------------------
Time of this report: 6/10/2012, 22:26:19
Machine name: SELENA
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.120411-1615)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer INC.
System Model: 1005HA
BIOS: BIOS Date: 01/05/10 20:36:54 Ver: 08.00.12
Processor: Intel(R) Atom(TM) CPU N270 @ 1.60GHz (2 CPUs)
Memory: 1016MB RAM
Page File: 1042MB used, 1394MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: The file d3d9d.dll is a debug version, which will run slower than the retail version.
Display Tab 1: No problems found. DirectDraw test results: All tests were successful. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: Mobile Intel(R) 945 Express Chipset Family
Manufacturer: Intel Corporation
Chip type: Intel(R) GMA 950
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_27AE&SUBSYS_83401043&REV_03
Display Memory: 224.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Digital Flat Panel (1024x768)
Monitor Max Res:
Driver Name: igxprd32.dll
Driver Version: 6.14.0010.4906 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 12/19/2007 16:32:12, 57344 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: igxpmp32.sys
Mini VDD Date: 12/19/2007 16:32:12, 5854688 bytes
Device Identifier: {D7B78E66-64EE-11CF-D960-4AA3A2C2CB35}
Vendor ID: 0x8086
Device ID: 0x27AE
SubSys ID: 0x83401043
Revision ID: 0x0003
Revision ID: 0x0003
Video Accel:
Deinterlace Caps: n/a
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Not Available
DDraw Test Result: All tests were successful.
D3D7 Test Result: All tests were successful.
D3D8 Test Result: All tests were successful.
D3D9 Test Result: All tests were successful.
**************
**** System.log
**************
[systemsettings.cpp:181]: System memory: 1024MB
[systemsettings.cpp:183]: CPU speed: 1599MHz
[systemsettings.cpp:190]: Number of processors: 2
[systemsettings.cpp:201]: CPU type: x86
[systemsettings.cpp:233]: OS: Windows XP Service Pack 3 Build: 2600
[gfx_settings.cpp:51]: Graphic Adapters:
[gfx_settings.cpp:56]: 0: Mobile Intel(R) 945 Express Chipset Family
[gfx_settings.cpp:73]: Checking for multi-sampling support:
[gfx_settings.cpp:99]: Using Adapter [0]:
[gfx_settings.cpp:110]: Failed to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]... trying software.
[gfx_settings.cpp:114]: Succeeded to create a device [D3DCREATE_SOFTWARE_VERTEXPROCESSING].
[gfx_settings.cpp:147]: Graphics device: Mobile Intel(R) 945 Express Chipset Family
[gfx_settings.cpp:148]: Graphics driver: igxprd32.dll
[gfx_settings.cpp:153]: Driver version: 4906
[gfx_settings.cpp:170]:
Dumping all gfx info:
DeviceIdentifier: {D7B78E66-64EE-11CF-D960-4AA3A2C2CB35}
VendorId: 32902
DeviceId: 10158
SubSysId: -2092953533
Revision: 3
DriverVersion.HighPart: 393230
DriverVersion.LowPart: 660266
[gfx_settings.cpp:220]: Instancing supported.
[gfx_settings.cpp:238]: Video memory amount: 1342MB
[gfx_settings.cpp:243]: No support for T&L! This will have a huge impact on performance...
[gfx_settings.cpp:244]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:245]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:246]: MaxVertexBlendMatrixIndex: 255
[gfx_settings.cpp:248]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:249]: MaxTextureBlendStages: 8
[gfx_settings.cpp:250]: Support for Anisotropic filtering found.
[gfx_settings.cpp:253]: Max Anisotropic filtering: 4
[gfx_settings.cpp:254]: Anisotropic filtering set to: 0
[gfx_settings.cpp:258]: Vertex Shader version: 3.0
[gfx_settings.cpp:263]: Pixel Shader version: 2.0
[main.cpp:442]: CK2 Version May 28 2012 : 15:14:45
[internationalizedtext.cpp:1244]: Create table
[internationalizedtext.cpp:1246]: Create text database
[graphicssettings.cpp:624]: Not using multisampling.
[graphics.cpp:163]: Creating device with: SOFTWARE_VERTEXPROCESSING
Fullscreen=yes
RefreshRate=60
Resolution=1024x768
I just purchased the game on Steam but unfortunately it does not run.
A window "Just-in-time" debuger window appears with an hourglas mouse icon and the music of the game playing behind.
I am using an eeepc 1005HA with a resolution of 1024x768 (although the screen can only show 1024x600).
In addition, steam found no error when checking the game cache integrity.
Can someone help?
Thank you in advance.
----------------------------------------------------------------------------------
[Error.log] is empty and there is no [settings.txt] to be found in mydocs or in the steam folder.
**************
**** DXDiag
**************
------------------
System Information
------------------
Time of this report: 6/10/2012, 22:26:19
Machine name: SELENA
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.120411-1615)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer INC.
System Model: 1005HA
BIOS: BIOS Date: 01/05/10 20:36:54 Ver: 08.00.12
Processor: Intel(R) Atom(TM) CPU N270 @ 1.60GHz (2 CPUs)
Memory: 1016MB RAM
Page File: 1042MB used, 1394MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: The file d3d9d.dll is a debug version, which will run slower than the retail version.
Display Tab 1: No problems found. DirectDraw test results: All tests were successful. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: Mobile Intel(R) 945 Express Chipset Family
Manufacturer: Intel Corporation
Chip type: Intel(R) GMA 950
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_27AE&SUBSYS_83401043&REV_03
Display Memory: 224.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Digital Flat Panel (1024x768)
Monitor Max Res:
Driver Name: igxprd32.dll
Driver Version: 6.14.0010.4906 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 12/19/2007 16:32:12, 57344 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: igxpmp32.sys
Mini VDD Date: 12/19/2007 16:32:12, 5854688 bytes
Device Identifier: {D7B78E66-64EE-11CF-D960-4AA3A2C2CB35}
Vendor ID: 0x8086
Device ID: 0x27AE
SubSys ID: 0x83401043
Revision ID: 0x0003
Revision ID: 0x0003
Video Accel:
Deinterlace Caps: n/a
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Not Available
DDraw Test Result: All tests were successful.
D3D7 Test Result: All tests were successful.
D3D8 Test Result: All tests were successful.
D3D9 Test Result: All tests were successful.
**************
**** System.log
**************
[systemsettings.cpp:181]: System memory: 1024MB
[systemsettings.cpp:183]: CPU speed: 1599MHz
[systemsettings.cpp:190]: Number of processors: 2
[systemsettings.cpp:201]: CPU type: x86
[systemsettings.cpp:233]: OS: Windows XP Service Pack 3 Build: 2600
[gfx_settings.cpp:51]: Graphic Adapters:
[gfx_settings.cpp:56]: 0: Mobile Intel(R) 945 Express Chipset Family
[gfx_settings.cpp:73]: Checking for multi-sampling support:
[gfx_settings.cpp:99]: Using Adapter [0]:
[gfx_settings.cpp:110]: Failed to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]... trying software.
[gfx_settings.cpp:114]: Succeeded to create a device [D3DCREATE_SOFTWARE_VERTEXPROCESSING].
[gfx_settings.cpp:147]: Graphics device: Mobile Intel(R) 945 Express Chipset Family
[gfx_settings.cpp:148]: Graphics driver: igxprd32.dll
[gfx_settings.cpp:153]: Driver version: 4906
[gfx_settings.cpp:170]:
Dumping all gfx info:
DeviceIdentifier: {D7B78E66-64EE-11CF-D960-4AA3A2C2CB35}
VendorId: 32902
DeviceId: 10158
SubSysId: -2092953533
Revision: 3
DriverVersion.HighPart: 393230
DriverVersion.LowPart: 660266
[gfx_settings.cpp:220]: Instancing supported.
[gfx_settings.cpp:238]: Video memory amount: 1342MB
[gfx_settings.cpp:243]: No support for T&L! This will have a huge impact on performance...
[gfx_settings.cpp:244]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:245]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:246]: MaxVertexBlendMatrixIndex: 255
[gfx_settings.cpp:248]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:249]: MaxTextureBlendStages: 8
[gfx_settings.cpp:250]: Support for Anisotropic filtering found.
[gfx_settings.cpp:253]: Max Anisotropic filtering: 4
[gfx_settings.cpp:254]: Anisotropic filtering set to: 0
[gfx_settings.cpp:258]: Vertex Shader version: 3.0
[gfx_settings.cpp:263]: Pixel Shader version: 2.0
[main.cpp:442]: CK2 Version May 28 2012 : 15:14:45
[internationalizedtext.cpp:1244]: Create table
[internationalizedtext.cpp:1246]: Create text database
[graphicssettings.cpp:624]: Not using multisampling.
[graphics.cpp:163]: Creating device with: SOFTWARE_VERTEXPROCESSING
Fullscreen=yes
RefreshRate=60
Resolution=1024x768