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KaiserGray94

Corporal
37 Badges
Feb 4, 2016
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Hello there, I'm the head of the CK2Plus splinter mod 'KaiserPlus' which is to be an overhaul mod similar to CK2Plus however with more accuracy, historic realism, strategy, and difficulty in mind. With the ultimate goal being an expansion and colonial system(however way down the line) to which could make an insteresting starting point for EU IV conversion. Right now it's just me and a few testers; I need some bit of help keeping the mod up to date, etc. With the recent release of Jade Dragon; Any help would be greatly appreciated. The biggest difficulty is the ufeff bugs that are popping up in some of our text documents preventing me from updating the base mod mechanics. The sooner I get help resolving these issues the sooner the mod can be published for people to enjoy with the choice of either a sub mod with CK2Plus or the splinter main mod. Thank you in advance! :) The purpose of this thread is to serve as a bug and crash report and ideas thread when it's up. ((Yes I have Vukica's permission to have this splinter mod go in a different direction and eventual remerging with CK2Plus if all goes well)) :)

-KaiserGray94
 
Might just be me and my protectiveness over CK2Plus but wouldn't this be better off as a submod changing the things about plus you think should be different? Instead of, you know, directly competing with plus?
 
To add to what @schwarherz said, why was this made into a separate mod rather than solely a sub-mod in the first place? I understand that @vukica preferred it that way from the opening post, but I'm just curious on the reasoning behind it. It seems to be that which indirectly caused your issues too, given that the encoding issues in Notepad++ arose because you wanted to update the integrality of the files to Jade Dragon, when I presume CK2Plus itself has done the same thing for the main mod. Furthermore to me as a modder I don't really understand the difference between this and the original, except that you and vukica decided it was best separate. What does "more accuracy, historic realism, strategy, and difficulty" mean in concrete game terms? Do you have an actual example? The base of CK2Plus everyone will be more or less familiar with, but that mod is also centred around adding content, and colonialism isn't exactly a major aspect of the time period, meaning it doesn't correspond to those particular objectives.

From what I read you are just updating and testing the old files, which seems redundant if it is already done by others. Doing a sub-mod would therefore facilitate your work, rather than steal focus on updating and testing the base files. Those are just my two cents as a modder though.
 
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To add to what @schwarherz said, why was this made into a separate mod rather than solely a sub-mod in the first place? I understand that @vukica preferred it that way from the opening post, but I'm just curious on the reasoning behind it. It seems to be that which indirectly caused your issues too, given that the encoding issues in Notepad++ arose because you wanted to update the integrality of the files to Jade Dragon, when I presume CK2Plus itself has done the same thing for the main mod. Furthermore to me as a modder I don't really understand the difference between this and the original, except that you and vukica decided it was best separate. What does "more accuracy, historic realism, strategy, and difficulty" mean in concrete game terms? Do you have an actual example? The base of CK2Plus everyone will be more or less familiar with, but that mod is also centred around adding content, and colonialism isn't exactly a major aspect of the time period, meaning it doesn't correspond to those particular objectives.

From what I read you are just updating and testing the old files, which seems redundant if it is already done by others. Doing a sub-mod would therefore facilitate your work, rather than steal focus on updating and testing the base files. Those are just my two cents as a modder though.
Especially if you plan on "remerging" back in to plus at some point (not that that's guaranteed of course if you're taking different directions than we are design wise). In that eventuality it would be far FAR easier on everyone involved if they don't have to go through every. Single. File. In the mod to recombine them. What would make far more sense would be to make a submod including only the files you've changed and any additions extra in their own files so that it sits on top of base CK2Plus and requires far less maintenance on your part
 
Might just be me and my protectiveness over CK2Plus but wouldn't this be better off as a submod changing the things about plus you think should be different? Instead of, you know, directly competing with plus?

It actually still is a submod/sister mod, even if operationally autonomous. I'd prefer it not be autonomous(mostly because it wouldn't be just me and whoever else joins the project). I don't know why either, personally I miss just contributing to CK2Plus with minor tweaks here and there(like correcting Strythclyde's borders with Northumbria, etc).
 
I'd prefer it not be autonomous(mostly because it wouldn't be just me and whoever else joins the project). I don't know why either, personally I miss just contributing to CK2Plus with minor tweaks here and there(like correcting Strythclyde's borders with Northumbria, etc).
But if you yourself aren't interested in pursuing this project in this format and would rather work in another manner I think you should reconsider it. To make an overhaul is a big task, and therefore I would recommend that you only start it if you are convinced that it is something you want to do, otherwise there is a risk that you will put a lot of work into something that doesn't feel worthwhile. That is just what I would advice from personal experience though, of course your point of view might be different. I would carefully weight all of the options here, because from what I read the notion of what "KaiserPlus" implies is a bit vague at the moment. That might be just my subjective understanding from reading this post though, so ignore this if you do have a clear roadmap that you believe in and want to do.
 
Especially if you plan on "remerging" back in to plus at some point (not that that's guaranteed of course if you're taking different directions than we are design wise). In that eventuality it would be far FAR easier on everyone involved if they don't have to go through every. Single. File. In the mod to recombine them. What would make far more sense would be to make a submod including only the files you've changed and any additions extra in their own files so that it sits on top of base CK2Plus and requires far less maintenance on your part

I Agree entirely, we are a submod still, and yes most of it has been me making things compatible again with the main mod and my work in adding additional African counties(mostly tuareg) has been very delayed. This would be a thousand times easier if we were all still in the same slack group with me and the tester(s) just working on this as an individual branch in my humble opinion.
 
But if you yourself aren't interested in pursuing this project in this format and would rather work in another manner I think you should reconsider it. To make an overhaul is a big task, and therefore I would recommend that you only start it if you are convinced that it is something you want to do, otherwise there is a risk that you will put a lot of work into something that doesn't feel worthwhile. That is just what I would advice from personal experience though, of course your point of view might be different. I would carefully weight all of the options here, because from what I read the notion of what "KaiserPlus" implies is a bit vague at the moment. That might be just my subjective understanding from reading this post though, so ignore this if you do have a clear roadmap that you believe in and want to do.

The roadmap, to my understanding, is work on this as an autonomous submod/sistermod, step 1 with time applied, and finally remerge with CK2Plus whenever Vukica asks me to initiate that.