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ray243

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Oct 19, 2010
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Right now, a major core problem for CK3 game design from stats to development to size of empire is all down to how everything just increased in benefits to the player on a linear exponential graph.

But in reality, we know that things don't really work in terms of exponential growth for many aspects of life. Just investing more into things doesn't result in you getting exponential benefits. Even empire building don't expand in an eternal exponential curve as your big empire just keep growing and growing until you painted the entire map. Instead, what you get instead is the cost of maintaining a large empire can go up to the point where you might find it not worthwhile to just keep expanding.


The same applies to stats. You can invest more in your heirs and dynastic benefits but at some point the actual stat bonus would start to decrease as humans won't become genetic superhumans because of your breeding programs. Investing more into training don't necessarily keep improving your prowess but merely act as a way to ensure your prowess don't decline as your character age or a lack of practice.

The same as building up development in your counties. At some point you're just building white elephants instead of making the county more productive.
 
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Right now, a major core problem for CK3 game design from stats to development to size of empire is all down to how everything just increased in benefits to the player on a linear exponential graph.
I think I get what you mean in the post in general, but what do you mean by "linear exponential graph"?

Also CK3 stats and expansion and development and all is linear, they don't exponentially grow. (Except maybe in the sense that "success" in the game grows in some super linear manner because improving one thing gives you more to the improve more, continuing onward.) Just helpful to be precise with language here.
 
I think I get what you mean in the post in general, but what do you mean by "linear exponential graph"?

Also CK3 stats and expansion and development and all is linear, they don't exponentially grow. (Except maybe in the sense that "success" in the game grows in some super linear manner because improving one thing gives you more to the improve more, continuing onward.) Just helpful to be precise with language here.

Yeah my mistake on the terminology.
 
I think I get what you mean in the post in general, but what do you mean by "linear exponential graph"?

He means knight with artifact sword 1 + artifact sword 2 + artifact sword 3 => + 5 Prowess + 10 Prowess + 15 Prowess = + 30 Prowess ---> Linear

+30 Prowess x 1000% Knight Effectiveness (Buildings) = + 300 Prowess ---> Exponential (growth due to percentage increase)

When the game should be coded more like:

Knight with artifact sword 1 < artifact sword 2 < artifact sword 3 => + 5 Prowess + 10 Prowess + 15 Prowess = + 15 Prowess ---> Diminishing Returns...you can buy all the artifact swords you want but you can only wield one at a time so buying more gains you less and less, little to no improvement over time.

Knight with Artifact Sword 3 => +15 Prowess × 100% Knight effectiveness max from all sources combines => +30 Prowess final total.

So buffed Knight goes from 20 to 50 prowess...rather than 53 Prowess x 2017% where 3 knights can defeat 13,733 levies...see other thread posted about this topic.

This should include other sources like the fact that wearing 20 pieces of jewelry and carrying 53 poetry books into battle shouldn't make you a greater Prowess knight but rather a bigger, shinier, slower target for my stacks of bowmen and their arrows. =/
 
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He means knight with artifact sword 1 + artifact sword 2 + artifact sword 3 => + 5 Prowess + 10 Prowess + 15 Prowess = + 30 Prowess ---> Linear

+30 Prowess x 1000% Knight Effectiveness (Buildings) = + 300 Prowess ---> Exponential (growth due to percentage increase)

When the game should be coded more like:

Knight with artifact sword 1 < artifact sword 2 < artifact sword 3 => + 5 Prowess + 10 Prowess + 15 Prowess = + 15 Prowess ---> Diminishing Returns...you can buy all the artifact swords you want but you can only wield one at a time so buying more gains you less and less, little to no improvement over time.

Knight with Artifact Sword 3 => +15 Prowess × 100% Knight effectiveness max from all sources combines => +30 Prowess final total.

So buffed Knight goes from 20 to 50 prowess...rather than 53 Prowess x 2017% where 3 knights can defeat 13,733 levies...see other thread posted about this topic.

This should include other sources like the fact that wearing 20 pieces of jewelry and carrying 53 poetry books into battle shouldn't make you a greater Prowess knight but rather a bigger, shinier, slower target for my stacks of bowmen and their arrows. =/

At some point you should just end up being too expensive to add more traits, buffs or bigger empires.

Even the same should apply for dynastic legacies and so forth