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It is no worse than any other Paradox game.
 
It has never crashed every 10 minutes in any of the games I've played in :) The crash intervall seems to be on the average 1-2 hours, altough I've played in sessions that have lasted 3 hours without a crash, without any of the players having better than moderate computers at best.

If you are experiencing a lot of crashes, you should turn off all the other processes. If you have several processes running in the background on each client and the host as well, then somebody will certainly crash very soon.
 
DemonCorsair said:
whoa whoa whoa
so this is the standard?
now I'm really confused.
How do you miss a bug that big over SEVERAL FUCKING GAMES?
Perhaps you should wait a few years and grow up and play the game a bit, instead of mouthing off on something you apparently don't have a clue on.
 
Thats funny because every other game I play can handle running with other programs in the background.
Hell I was playing dungeon keeper 2 today and its what 5 years old?
Runs fine with lets see here steam, msn messenger, azureus, dumeter, vnc, logictech drivers, and windows media player all running in the background.
so why can't a brand new game handle it?

I asked if it was still crashing badly and you said it was the standard for their mp.

Actually picking it up in a year was a suggestion my buddy made today.
Unforunatly it seems like the best idea.

Too bad.
Great idea.
shitty shitty execution
 
DemonCorsair said:
well i asked if it was still crashing badly and you said it was the standard
Don't you put words into my mouth! I said it is no worse than any other Paradox game = stability is pretty good. Your childish mouthing off about game crashing every 10 minutes has nothing to do with reality. Grow up and learn how to behave, thank you.
 
DemonCorsair said:
Thats funny because every other game I play can handle running with other programs in the background.
That is because hardly any game eats up as much processors efficiency than CK. There are over a thousand provinces which are constantly checked for hundreds of events. Add to that the actions of the players and the AI.

Please try playing Tetris, it doesn't eat so much of processor power or brain power.
 
Jarkko Suvinen said:
Don't you put words into my mouth! I said it is no worse than any other Paradox game = stability is pretty good. Your childish mouthing off about game crashing every 10 minutes has nothing to do with reality. Grow up and learn how to behave, thank you.

Actually it would crash between 4-40 min with most happening before 10 min.
So my mouthing off about it crashing every 10 min has everthing to do with reality.

Jarkko Suvinen said:
Please try playing Tetris, it doesn't eat so much of processor power or brain power.

Grow up and learn how to behave, thank you.
 
DemonCorsair said:
Actually it would crash between 4-40 min with most happening before 10 min.
Lol. You said you never played the game in MP. You said you consider buying the game in one year. How did you get your "data" then?

I have played dozens of sessions CK MP. And the numbers you present are simply bull crap.
 
What a mighty interesting discussion we are having here. :eek:

CK tends to CTD on average one time per hour in MP, with four players, which means that it CTDs on each player at average of once per four hours. These averages taken when at least some of the players (like myself) have minimum spec comps. That's very nice performance in my opinion from a very new game, when most new games, no matter the genre, tend to require 2 GHz processors with 512 RAM and such...

Perhaps on SP CK is a bit more CTDy on my comp than EU2 in SP, but in MP it mostly becomes an issue of connections and the CTD-rate is similiar as in EU2 MP, which is good enough to be able to enjoy the game.

I think it's a great success from Paradox to be able to make so complex realtime game that is still playable, even on multiplayer, with machines so ancient most people would shudder of the thought of having them.
 
I had a LAN this weekend with a mates and CK still crashes badly. We had stable game for couple of hours, then it crashed and apparently none of our save files work stable anymore since we get crashes after 2-3 minutes of gameplay. Machines were running 1.03b and clean CK installs. So our anxiously planned sauna, beer, barbecue and LAN session was totally wasted. We even tried to reinstall our win XP's and everything and still the dang thing corrupts save files or something, same thing as with 1.0. Few hours of gameplay, then everything laid to waste.

So I really have to be angry now, no matter what some of the fanboys claim that it's rock stable. Bollocks. That's just brushing the problems under the carpet. EU2 problems were small when compared to this mess.
 
Mad King said:
So I really have to be angry now, no matter what some of the fanboys claim that it's rock stable. Bollocks. That's just brushing the problems under the carpet. EU2 problems were small when compared to this mess.
That is weird. I have experience of dozens MP's, both LAN and Internet. I have apparently been fortunate enough to avoid such problems. Perhaps it is because I am a fanboy. Perhaps it is because I am using the experience from EU2 to avoid problems in MP.

Btw, I'd like to see some of the saves that are now unplayable. Any change of posting it to me?
 
I'll send you one

Jarkko Suvinen said:
Btw, I'd like to see some of the saves that are now unplayable. Any change of posting it to me?

I have had the same player today playing saxony while my friend was playing Bohemia.
No problem for A few hours and now it is impossible to have 5 min gameplay without a CTD.
I need your mail to send you a "toxic" savegame

regards
 
Jarkko Suvinen said:
Lol. You said you never played the game in MP. You said you consider buying the game in one year. How did you get your "data" then?
What the fuck are you talking about?
I asked if it was fixed so I could start playing again.
I said I would consider playing it again in a year so hopefully they would fix some of the huge bugs in this game.
Hopefully then it will be worth actually buying instead of just a paying beta test.
If they could fix the MP I wouldn't hesitate to go buy it.

Jarkko Suvinen said:
I have played dozens of sessions CK MP. And the numbers you present are simply bull crap.

Good for you.
Are you a mod?
If not I don't give a fuck if you believe me or not.
Hell even if your a mod other then the ones resposible for dealing with bugs I still dont give a fuck if you believe me or not.

The longest we ever made a game of mp was 40-45 min.
 
DemonCorsair said:
The longest we ever made a game of mp was 40-45 min.

Well, like I said, turn off all the processes in the background. CK is probable the game that eats up more processor-power than any other game on the market, especially MP. If you are not willing to do that, then there is not much you can do (except buying a super-computer, but even then there are the notorious po-up -attacks etc (ie if host gets ICQ message or Windows starts some automatic process the game automatically alt-tabs and crashes on all clients, etc).

I have played and helped quite a few people to get their CK MP run stabily, and so far there has been no failures. The problems encountered so far have been very simple and easy to correct (basically problems with too many processes running in the back or router/firewall problems). If you need advice don't start yelling and using f-words at people trying to help you. I am not a mod and I do not get anything personal from this, except more potential gamers.
 
This is a fun topic. I played this morning two hours without a single crash with four players and just little lag cos' the host concentrated on irc more than the game. :D Tomorrow we are also going to play, and probabaly without serious crashes. :eek: