I'm around for quite a long time now, and seeing PI adding coalitions delight me. However, I have some other ideas that could be added to coalitions.
I see the implementation of coalition as a way to begin a more fructuous collaboration : Now, countries will back each other in order to destroy another country which is a threat or a good prey. But is that all?
I would like it if it were possible to make some kind of "contract", "promise" to another country. IMO, alliances are often like that : I back you for what I want and in exchange you back me for what I want. This is totally out of the current alliance concept in EU3, and I don't like this since many time the only way to have reliable vassals is to make them vassals or a lot less powerful than you. There are no (or very few) alliances between two similar countries.
A system in which you could promise something (a province, your participation in a war against a country, not attacking a country, not converting/persecuting your minorities, etc) would be great as it could work a little like the plot system of CK2. If you break said promise, depending of its importance, your current ruler and maybe your whole country should get a malus in relation and a likelihood that other countries will fall in your traps less easily next time.
This would allow great schemes in which you could raise a country against another without raising a finger to help your "ally", and then backstab him, but also real cooperation as I would like to see it.
This would work quite simply, in fact :
Country A promise to country B to do X in exchange of Y.
If X isn't done and could have been done, relationship is harmed (B like less A), con versely for Y
If X isn't done and couldn't have been done (given some calculus), the deal is broken but the relation hit isn't so hard
If X is done, relationship is improved (B likes better A).
Of course, this is much more complicated as soon as you promise many things at once. But complex deals should be possible, even deals involving multiple countries like coalitions, which are already in.
I know this isn't the stability proposition that gave us another player, but I think diplomacy is the first thing that break immersion for me and I would like to feed PI with as much ideas about it that I can while we still can.
PS : We should make megathreads about one or other subject to not lose all those ideas
I see the implementation of coalition as a way to begin a more fructuous collaboration : Now, countries will back each other in order to destroy another country which is a threat or a good prey. But is that all?
I would like it if it were possible to make some kind of "contract", "promise" to another country. IMO, alliances are often like that : I back you for what I want and in exchange you back me for what I want. This is totally out of the current alliance concept in EU3, and I don't like this since many time the only way to have reliable vassals is to make them vassals or a lot less powerful than you. There are no (or very few) alliances between two similar countries.
A system in which you could promise something (a province, your participation in a war against a country, not attacking a country, not converting/persecuting your minorities, etc) would be great as it could work a little like the plot system of CK2. If you break said promise, depending of its importance, your current ruler and maybe your whole country should get a malus in relation and a likelihood that other countries will fall in your traps less easily next time.
This would allow great schemes in which you could raise a country against another without raising a finger to help your "ally", and then backstab him, but also real cooperation as I would like to see it.
This would work quite simply, in fact :
Country A promise to country B to do X in exchange of Y.
If X isn't done and could have been done, relationship is harmed (B like less A), con versely for Y
If X isn't done and couldn't have been done (given some calculus), the deal is broken but the relation hit isn't so hard
If X is done, relationship is improved (B likes better A).
Of course, this is much more complicated as soon as you promise many things at once. But complex deals should be possible, even deals involving multiple countries like coalitions, which are already in.
I know this isn't the stability proposition that gave us another player, but I think diplomacy is the first thing that break immersion for me and I would like to feed PI with as much ideas about it that I can while we still can.
PS : We should make megathreads about one or other subject to not lose all those ideas