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artemis667

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Apr 30, 2002
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What they are:

A few hundred events, spanning the various 'regions' in the game (I've used my own methodology for dividing the colonial world up, mostly for my convenience).

They incorporate a 'claim' event, whereby any country may, by settling one key province and one or more neighbouring provinces (depending on the specific region), gain a set number of VPs and CB shields on all provinces in the region. This event can trigger as early as the start of the game, whenever the right provinces are settled.

Some regions also have migration events, where your colonial regions will have opportunity to gain in tax value, manpower, and population. As a general rule, having free subjects will give you better results from these events. These events have hard-coded dates, for the various regions.

A few regions also have manufactory events, and, finally, a number of these regions will also revolt, especially if your empire is highly centralised.

The events are generated by a script, so they are bug-free (although at this stage I believe the revolution events don't occur exactly as desired).

There are some changes to revolt.txt and country.csv, I believe Archduke has these under control :)
 
Here it is.

Also the edited revolt.txt.
 
Is there any major nations that revolt from colonies, like USA is the history?

Sorry for waking a dead thread, but it's pretty same as creating a new thread.
 
Elmokki said:
Is there any major nations that revolt from colonies, like USA is the history?

Sorry for waking a dead thread, but it's pretty same as creating a new thread.

It isn't dead. The nations that should revolt are partly not finished.

Lousiana, Mexico, Quebec, USA, Columbia, Brazil, La Plata are the american ones..
 
TheArchduke said:
It isn't dead. The nations that should revolt are partly not finished.

Lousiana, Mexico, Quebec, USA, Columbia, Brazil, La Plata are the american ones..

So, not so alternate history choices here as there are in Europe?
 
Elmokki said:
So, not so alternate history choices here as there are in Europe?

Well, there are somehow, we won't have the normal U.S. eventset. And no fixed cultures or religions for any nations like the U.S.
 
I was wondering... are the colonial claim events more or less finalized for Abe? I was thinking of using them as trigger conditions for a few of my Genoese events.
 
They are, but there is still the issue with them as far as I knew.
 
TheArchduke said:
They are, but there is still the issue with them as far as I knew.
Yeah... they can't happen more than once, and to solve that problem you need to use random events, which in itself brings another problem: You might have to wait for several decades or centuries before getting the cores, and you will most likely not get all of them.
 
Kaigon said:
Yeah... they can't happen more than once, and to solve that problem you need to use random events, which in itself brings another problem: You might have to wait for several decades or centuries before getting the cores, and you will most likely not get all of them.

Thinking about it, maybe we should take the risk..

Is there some other way?
 
And if you make the events random you'll have to include "NOT = { core = {..." triggers to avoid letting the event happen more than once. In order to make the events more probable to happen you could just copy them over.
Twice as many event > Twice the chance (almost)
 
Hmmm...

EDIT:

That could work, making them random but include a non trigger if they have the cores already..
 
Last edited:
Kaigon said:
making a huge amount of copies :rolleyes:
like covering each country

That's maybe not as ridiculous as it sounds :)

Create one claim event for each of the plausible colonial majors (Scotland, Ireland, UoK, Genoa, etc. etc. etc. etc.) and one claim event for all the unplausible ones together.
The only downside event-wise is that it wouldn't be possible for two non-plausible ones (like Swabia or Poland) to claim the same area in the same game.

The other downside is that the event file would be quite significantly larger. Maybe 3 or 4 times, if I used about a dozen 'colonial probables'.

It would however work much more reliably than making the events random.

And it wouldn't take me too much work to script this together... I still won't be able to get it done until next month though, when I'll be returning online with 512/512 DSL :) (my chosen ISP now has a good plan at that speed)


By the way, the reason I have concerns with making the events random is that I've heard that EU2's probabilities for random events are significantly altered if you significantly increase or decrease the number of them. I could experiment with it, but I suspect that the results would be less than useful.
 
artemis667 said:
That's maybe not as ridiculous as it sounds :)

Create one claim event for each of the plausible colonial majors (Scotland, Ireland, UoK, Genoa, etc. etc. etc. etc.) and one claim event for all the unplausible ones together.
The only downside event-wise is that it wouldn't be possible for two non-plausible ones (like Swabia or Poland) to claim the same area in the same game.

I had a thought regarding this... perhaps making two-three copies of each colonial event-chain (for the claims and revolts only) would be enough. Each copy would be set not to fire if the country in question already has cores on the provinces, and each event-chain would have a later time frame for activation.

For example:

Three event chains: Claims on Recife (1450-1580), Claims on Recife (1581-1700), Claims on Recife (1701-1800). A single nation can only get *one* of the above events (due to CB shields), but another nation -- any nation -- may be able to get claims at a later date, if he can take the provinces.

Its not a perfect plan, but perhaps is a workable compromise. When you think about it, how many times are these provinces going to change hands in an average game anyhow?

Cheers.

Edit: I think Artemis is right about not making them random, by the way, for reasons technical and strategic.
 
Medicine Man said:
I had a thought regarding this... perhaps making two-three copies of each colonial event-chain (for the claims and revolts only) would be enough. Each copy would be set not to fire if the country in question already has cores on the provinces, and each event-chain would have a later time frame for activation.

For example:

Three event chains: Claims on Recife (1450-1580), Claims on Recife (1581-1700), Claims on Recife (1701-1800). A single nation can only get *one* of the above events (due to CB shields), but another nation -- any nation -- may be able to get claims at a later date, if he can take the provinces.

Its not a perfect plan, but perhaps is a workable compromise. When you think about it, how many times are these provinces going to change hands in an average game anyhow?

Cheers.

Edit: I think Artemis is right about not making them random, by the way, for reasons technical and strategic.

I like this idea. It is a compromise, but it's definitely workable.
We could tweak the dates to have just one up until 1619, and then one for every 40-year period. I'm not sure how big the file would get, but it does compress well (like all event files). I'll try and make the time to experiment this weekend.

Any other design changes we need with the colonial events?
 
TheArchduke said:
It isn't dead. The nations that should revolt are partly not finished.

Lousiana, Mexico, Quebec, USA, Columbia, Brazil, La Plata are the american ones..

BTW Archduke, did you get the list of countries I sent to you a while back? (I think a couple of months ago now) If I recall correctly, I included modifications to revolt.txt, as well as the modifications that needed to be made to country.csv.
Not sure how well they got integrated into the Aberration file, this was about the time I went offline.
 
I put them in, but they lack shields obviously.

I like the compromise of 3 possible claim dates, better than nothing.
 
TheArchduke said:
I put them in, but they lack shields obviously.

I like the compromise of 3 possible claim dates, better than nothing.
You don't need three different dates... just make sure that the 2nd event can't happen to the one who recieved the first event.
I recommend that you use the "NOT = { core" trigger. To make sure of that.
 
Kaigon said:
You don't need three different dates... just make sure that the 2nd event can't happen to the one who recieved the first event.
I recommend that you use the "NOT = { core" trigger. To make sure of that.

That doesn't work. There's still a probability that those two events will trigger at the same time to the same country. (I encountered this in testing, and I did have the NOT = { core coded ) This is because the triggers do not take into account events that are active, but haven't been 'clicked' yet.

There are only two solutions as I see it - multiple dates, or multiple events for different countries.