What they are:
A few hundred events, spanning the various 'regions' in the game (I've used my own methodology for dividing the colonial world up, mostly for my convenience).
They incorporate a 'claim' event, whereby any country may, by settling one key province and one or more neighbouring provinces (depending on the specific region), gain a set number of VPs and CB shields on all provinces in the region. This event can trigger as early as the start of the game, whenever the right provinces are settled.
Some regions also have migration events, where your colonial regions will have opportunity to gain in tax value, manpower, and population. As a general rule, having free subjects will give you better results from these events. These events have hard-coded dates, for the various regions.
A few regions also have manufactory events, and, finally, a number of these regions will also revolt, especially if your empire is highly centralised.
The events are generated by a script, so they are bug-free (although at this stage I believe the revolution events don't occur exactly as desired).
There are some changes to revolt.txt and country.csv, I believe Archduke has these under control
A few hundred events, spanning the various 'regions' in the game (I've used my own methodology for dividing the colonial world up, mostly for my convenience).
They incorporate a 'claim' event, whereby any country may, by settling one key province and one or more neighbouring provinces (depending on the specific region), gain a set number of VPs and CB shields on all provinces in the region. This event can trigger as early as the start of the game, whenever the right provinces are settled.
Some regions also have migration events, where your colonial regions will have opportunity to gain in tax value, manpower, and population. As a general rule, having free subjects will give you better results from these events. These events have hard-coded dates, for the various regions.
A few regions also have manufactory events, and, finally, a number of these regions will also revolt, especially if your empire is highly centralised.
The events are generated by a script, so they are bug-free (although at this stage I believe the revolution events don't occur exactly as desired).
There are some changes to revolt.txt and country.csv, I believe Archduke has these under control