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hitchens

Blaise Bailey Finnegan III
80 Badges
Jun 3, 2011
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Hi.

I'm under the impression that when for example the Dutch colonized Asia, they didn't move doomsday stacks but sent smaller well equipped expeditions that also
committed diplomacy and such(allied with a faction in order to maybe divide) in order to gain control. If this assumption is correct, would it be possible to implement
that type of mechanics into the game?

For example, a new type of colonists (more expensive, more armed) who suffers a lot less attrition, but need to rely on chance for a successful "digging in" a province
in order to get control over it.

In my current France game(cant recall year but land tech 21) I sent 3 fleets south east Asia and declared war on India and Ming and managed to get a solid foothold in both places.
It didn't take long until I had practically wiped out those nations. This system seems a bit unfinished to me, well it was nice when the game first launched but now maybe its time
for some colonization evolution?

what do you all think?
 
you actually hit colonizing in general on the head with that one. It was always small groups of well armed and well equiped (in the means of diplomacy and trinkets for use in diplomacy) to divide and conquer using the natives to battle one another whilst building small for and settlements. I.e. the Conquistadores and the Jamestown Settlement, South Africa, even India was just on a larger scale but still proportional to these en devours. I too believe that for the new colonization system you should have two options. One is to help fund and outfit a "Joint stock company" kind of venture which is privatized and runs like the old colonial model, which includes events on diplomacy and colonial growth in your new overseas territories. Also the second system should be to outfit a personal expedition funded by the crown of conquistadors in which diplomacy is the key to gaining a foothold on land'; i.e. you can strike a bargain with for example the mutapa to gain half the land of the zulu's for an assured colony something of this nature not to complicated just a few added scripted even.
 
I remember a mod for Empire:TW named APE:TI that separated national and colonial manpower. While that didn't explicitly refuse shipping of national troops it actually made a big change in the game play. Perhaps combined with a high attrition penalty for regular troops and maybe a some kind of 'exotic war' bonus coupled with a low manpower threshold for the colonial troops could be tied in with what you've suggested, to let colonial nations gain a foothold but not overpower the local nations through sheer numbers.
 
I remember a mod for Empire:TW named APE:TI that separated national and colonial manpower. While that didn't explicitly refuse shipping of national troops it actually made a big change in the game play. Perhaps combined with a high attrition penalty for regular troops and maybe a some kind of 'exotic war' bonus coupled with a low manpower threshold for the colonial troops could be tied in with what you've suggested, to let colonial nations gain a foothold but not overpower the local nations through sheer numbers.

Yeah I'd like to see *really* expensive colonists or just really expensive unique troops in the same way that you have to recruit conquistadors and explorers in order to get ot he new world. These new colonists should perhaps not be tied down to tech, but to cost.