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(Warning Rant Inbound)

I posted a thread about the endless revolts a while back, and it is the most annoying thing in the world when you have conquered beyond the wall held it for 100+ years and still get revolts twice a year of 1-5,000 wildings even though there should be no wildlings left by this point as you have killed half a million of them. This combined with no retinues means having to raise the entire vassal levy of the North to put them down, and if a revolt ever takes a province holding say goodbye to any structures you have built there (this itself isn't an issue and in my view is ok but where it combines with endless revolts). My last statement is that you have to keep all the provinces within you deminance as if you give the titles out you are unable to intervene when revolts occur.

(Rant Over)

The solution to this is to have cultural conversion brought into the mod (i don't know why they got rid of it in the first place).
Lovely rant, except we did tone down the Wildling revolts for 0.9.6 so they are less severe but they will still be frequent. It is supposed to discourage you from conquering beyond the wall as they do not "bend the knee".
Culture conversion was removed for the key reason that the cultures of Westeros have been pretty much set in stone for 10,000 years excluding the three great migrations of the First Men and the Andals and to a lesser impact the Rhoynar.
In my mind culture has always meant building styles and the language spoken etc. Not ethnically if they are that culture as culture is how you act. You would not see a Dornish style house in the North.
 
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There is, truth be told, not too much of a difference between various Westerosi cultures - o yeah, Ironborn have a niche religion and they are dicks about it, Dornish have this Rhoynar migration issues (but mainly eastern Dornish I imagine), and so on, and so on - but, really, for a big Stranger damn continent Westeros is, people are more or less same - they speak same language, worship same religion (with some exceptions), share same medieval-esque culture, share same origin mythos, you know. So while I got what you mean by no culture conversion south of the Wall, I'm not sure why it should be a rule north of it. Let's be honest, nobody ever tried colonizing the Far North - if some player in game does that, it's safe to assume that things would go differently.

My proposition is this - there should be a special building/event chain for provinces north of the Wall/in the jure Beyond-the-Wall kingdom. After let's say 50/75 years, if all the buildings/events are made/happened, culture switches to Far Northern/Former Wildling/Former Thenn/New Northern/whatever, and you would get some benefits, mainly no rebellions and so on. After next 100 years it would switch to the culture of the owner.

Moreso I think that some “westernization” could be implemented for Thenn - we get enough in-game messages that they are somewhat organized as a society.
Not really any lore thing to show they would want to do that, if they did then they would just adopt the normal Old Gods religion and say the Northener culture etc as opposed to creating their own one in their homelands
 
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