in ultra late game when growing and assembling pops takes too long, would it be viable way to continue increasing your pops by creating colony ships, colonizing planets or habitats and moving the last pop back to some developed worlds?
It costs 200 influence to abandon a colony. Expensive, and probably not worth it, but possible.in ultra late game when growing and assembling pops takes too long, would it be viable way to continue increasing your pops by creating colony ships, colonizing planets or habitats and moving the last pop back to some developed worlds?
in ultra late game when growing and assembling pops takes too long, would it be viable way to continue increasing your pops by creating colony ships, colonizing planets or habitats and moving the last pop back to some developed worlds?
I thought it was always constant time since it's pretty consistently 3-5 years in all stages of the game for me, but looking in more detail I think you're right. The wiki is technically correct for the start of the game (100 growth / 3 per month = 34 months rounding up), but doesn't mention it scales with the empire pop cost modifier.Colony development doesn't take constant time, the game grows a pop behind your back, with the default +3 per month, and with "colony development speed" modifiers instead of "pop growth speed".
But the number to reach scale with logistic growth, like any pop, which is why it takes decades to colonize late game.
Since you're secretly growing a new pop for your colony, you would indeed not gain anything from abandoning and recolonizing your planets.
Assuming you don't have any effects increasing the number of starting pops, whether or not you gain anything would depend on whether your colonization speed bonus or your pop growth speed bonus is higher. I think colonization speed usually is, once you've researched the techs for it?Since you're secretly growing a new pop for your colony, you would indeed not gain anything from abandoning and recolonizing your planets.
No, because the base number you work with on a breeder world will be 4.5 (or 6 if you modify the logistic growth scaling setting), while colonising will always be 3, so with enough modifiers it can be higher, a least with bio ascension and cybernetics.I think colonization speed usually is, once you've researched the techs for it?