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calol61

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Dec 20, 2009
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i need help i want to combine lofman's little mod with total conquest but where do i start i want the annexation and military part of total conquest with the nations and everything else of lofmans mod
 
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You could start by putting the lofmod provinces into the total conquest province folder. If these mods use the same vanilla map then just check what provinces are missing from total conquest and put the lofmod ones in there. It should be easy for this game because the provinces are numbered.

There may be an in-balance when switching provinces like this if country borders are different between mods. Make sure that no numbers match in both of the mods province folders. If you find a province match you may have to check what changes both mods made to it. Ask here if you need more help.
 
Sorry, I originally read this thread when I was away from my computer so couldn't point to specifics and then promptly forgot about it.

Basically, you just need to install Rome VV (or Rome Gold) and patch to either 2.2 or 2.31 as normal. Then, install Lofmod and TCM as normal. Copy/paste all of TCM's files to the appropriate Lofmod folder (except for the history folder), but do not overwrite. Then, modify the following files manually (in the appropriate mod folder, of course):
  1. common\cultures.txt - TCM adds a whole bunch of partial_ cultures to each culture group, and these are necessary for my cultural absorption events to fire correctly, but it looks like Lofmod does a bit to that as well. Just use Lofmod's file.
  2. common\defines.txt - if you're using the 2.2 patch, then just use Lofmod's file and change _DIPDEF_MAX_ANNEX_SIZE_ to 6 rather than 1. If you're using 2.31, just use TCM's file and change _TRDEF_CIV_SPREAD_FROM_TRADE_ to 0.10 rather than 0.05.
  3. common\event_modifiers.txt - both mods add a few event modifiers, so just use Lofmod's file with the last three modifiers from TCM's file added to the end.
  4. common\officeterms.txt - use TCM's file with the entries for tribal_monarchy and tribal_republic added from Lofmod's file.
  5. common\omens.txt - just use Lofmod's file.
  6. common\static_modifiers.txt - there are lots of differences here, and the 2.31 patch adds a few entries as well. Instead of going through every single difference and trying to figure which one is better, just use TCM's file if you are running 2.31 or Lofmod's if you're using 2.2.
  7. common\titles.txt - I can't even remember what I did with titles.txt, just use Lofmod's file.
  8. events\colony.txt - Use Lofmod's file.
  9. events\flavor.txt - Use Lofmod's file.
  10. gfx\*.* - Use Lofmod's files.
  11. interface\*.* - Use Lofmod's files.
That should be it.
 
ok i did all that and whenever i try to run it i get a file excqption when its loading maplogic saying "exception in .\discfile.cpp, line 55. Description: Could not open file : mod\lofmod\map/cache/1-paths.bin"
edit: i figured it out i renamed the mod folder to lofmod_TCM but i didnt rename the .mod file its all good now
 
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Ah, if you change the modfolder name, you'll also need to change interface\titles.gfx. Search for the line:

Code:
		texturefile = "mod/lofmod/gfx/titles/companion.tga"
And replace with:

Code:
		texturefile = "mod/lofmod_TCM/gfx/titles/companion.tga"
It's not game-breaking to leave it as is, I just hate the placeholder picture EUR uses for missing title graphics...