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Ringwraith_JP

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Jul 5, 2007
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I was wondering.

Does the command "type = double_nuke_prod" work on modded techs? I know it displays UNKNOWN STRING, but I can live with that if the effect of the command is working.

Like this one:
Code:
#  H-Bomb Mass Production
  application =
  { id        = 26070
    name      = TECH_APP_SW_127_NAME
    desc      = TECH_APP_SW_127_DESC
    position  = { x = 24 y = 268 }
    year      = 1952 
    # Plutonium Breeder Reactor
    component = { id = 26071 name = TECH_CMP_SW_127_1_NAME type = nuclear_physics difficulty = 10 }
    # Plutonium-239 Purification Process
    component = { id = 26072 name = TECH_CMP_SW_127_2_NAME type = chemistry difficulty = 10 }
    # Lithium Deuteride Mass Production
    component = { id = 26073 name = TECH_CMP_SW_127_3_NAME type = chemistry difficulty = 10 }
    # Component Parts Mass Production
    component = { id = 26074 name = TECH_CMP_SW_127_4_NAME type = nuclear_engineering difficulty = 10 }
    # Secured Mass Production Complexes
    component = { id = 26075 name = TECH_CMP_SW_127_5_NAME type = management double_time = yes difficulty = 10 }
    required  = { 16020 } 
    effects =
    { command = { type = nuke_damage value = 50 }
      command = { type = double_nuke_prod }
    }
  }

And, if I add several commands on different techs they double the already doubled production rate?
Thanks for your help, guys!