I was wondering.
Does the command "type = double_nuke_prod" work on modded techs? I know it displays UNKNOWN STRING, but I can live with that if the effect of the command is working.
Like this one:
And, if I add several commands on different techs they double the already doubled production rate?
Thanks for your help, guys!
Does the command "type = double_nuke_prod" work on modded techs? I know it displays UNKNOWN STRING, but I can live with that if the effect of the command is working.
Like this one:
Code:
# H-Bomb Mass Production
application =
{ id = 26070
name = TECH_APP_SW_127_NAME
desc = TECH_APP_SW_127_DESC
position = { x = 24 y = 268 }
year = 1952
# Plutonium Breeder Reactor
component = { id = 26071 name = TECH_CMP_SW_127_1_NAME type = nuclear_physics difficulty = 10 }
# Plutonium-239 Purification Process
component = { id = 26072 name = TECH_CMP_SW_127_2_NAME type = chemistry difficulty = 10 }
# Lithium Deuteride Mass Production
component = { id = 26073 name = TECH_CMP_SW_127_3_NAME type = chemistry difficulty = 10 }
# Component Parts Mass Production
component = { id = 26074 name = TECH_CMP_SW_127_4_NAME type = nuclear_engineering difficulty = 10 }
# Secured Mass Production Complexes
component = { id = 26075 name = TECH_CMP_SW_127_5_NAME type = management double_time = yes difficulty = 10 }
required = { 16020 }
effects =
{ command = { type = nuke_damage value = 50 }
command = { type = double_nuke_prod }
}
}
And, if I add several commands on different techs they double the already doubled production rate?
Thanks for your help, guys!