so i got the game for free on epic installed and have been trying to play it. i start the game from the shortcut on the desktop and just start new game pick all the settings but as soon as it gets into the world it crashes my whole computer.
Mono path[0] = 'C:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Managed'
Mono config path = 'C:/Program Files/Epic Games/SurvivingTheAftermath/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path C:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 Ti (ID=0x2486)
Vendor:
VRAM: 8038 MB
Driver: 31.0.15.4601
Begin MonoManager ReloadAssembly
- Completed reload, in 3.766 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 4.937600 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.116900 ms
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 7217.
Total: 1.223800 ms (FindLiveObjects: 0.157500 ms CreateObjectMapping: 0.160300 ms MarkObjects: 0.898100 ms DeleteObjects: 0.007700 ms)
GameLoader started
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!
The referenced script on this Behaviour (Game Object 'PopupHostileCovertMissionResult') is missing!
Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 4.397000 ms
Surviving the Aftermath -- Version: 1.25.0.2775 -- efcf9387119c3570c18e3b78c98c82836d68ce62
Starting the game on platform Epic
Set language English
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 304752.
Total: 147.645400 ms (FindLiveObjects: 6.657800 ms CreateObjectMapping: 13.948000 ms MarkObjects: 126.682400 ms DeleteObjects: 0.356800 ms)
The referenced script (Rewired.Platforms.Switch.NintendoSwitchInputManager) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!
The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!
Rewired ready
[FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
Setting up 6 worker threads for Enlighten.
Thread -> id: 774 -> priority: 1
Thread -> id: 838 -> priority: 1
Thread -> id: ee8 -> priority: 1
Thread -> id: 3584 -> priority: 1
Thread -> id: 83c -> priority: 1
Thread -> id: ee0 -> priority: 1
[ExternalContentManager] Unlocked content: Epic
Unloading 3 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 21.034800 ms
Telemetry platform epic in Livemode
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 326676.
Total: 164.229000 ms (FindLiveObjects: 7.091800 ms CreateObjectMapping: 13.090500 ms MarkObjects: 143.748400 ms DeleteObjects: 0.297900 ms)
Target Game Mode: Normal!
NarrativeAI: 1
Catastrophe Frequency: 1
World: 1
Scenario: 0 | Survivor pool & Starting Resources: 0
Colony Type: 0
Unloading 2 Unused Serialized files (Serialized files now loaded: 24)
UnloadTime: 77.703500 ms
Unloading 19063 unused Assets to reduce memory usage. Loaded Objects now: 306162.
Total: 159.516600 ms (FindLiveObjects: 8.291600 ms CreateObjectMapping: 14.786300 ms MarkObjects: 129.826700 ms DeleteObjects: 6.611700 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 23)
UnloadTime: 2.168000 ms
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 542726.
Total: 286.214400 ms (FindLiveObjects: 16.865200 ms CreateObjectMapping: 21.209100 ms MarkObjects: 247.576100 ms DeleteObjects: 0.563000 ms)
SetGameState(CityView, force: True)
Graphics: Rendering quality set to High
Colony events 450 | Combat events: 42 | Total 492
Change game phase from Error to P0
Generate SplatMap for 0.04s
Generate SplatMap memory usage Mono: 456.8MB Reserved: 1GB Allocated: 736.9MB
Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found
Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found
Procedural prop shader supported: True
Blocked 3 unreachable hexes from World Map!
Removed total of 0 locations, 0 societies and 0 bandit sectors.
Graphics: Framerate limit set to 300
Graphics: Anti-aliasing set to FastApproximateAntialiasing
Graphics: Master texture limit set to 0
Graphics: Shadow resolution set to VeryHigh
Graphics: Shadow cascade count set to 4
Graphics: Lod bias set to 1.5
Graphics: Far plane set to 700
Graphics: Tree culling distance set to 85
Set Colony terrain pixel error to 1
Set WM terrain pixel error to 1
Graphics: Colony terrain pixel error set to: 1
Graphics: World map terrain pixel error set to: 1
Graphics: Use ambient occlusion set to: True
Graphics: Particle quality set to High
Graphics: Post processing quality set to High
Graphics: Rendering quality set to High
Launched root event, but it's wasn't ready to be activated yet! Should only happen if event was forced!
Event visual activated for: STARTER_EVENT_BUILD_CAMPSITE | VisualObjectType: GamePhase
Loading screen shown for 19.6s
Mono path[0] = 'C:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Managed'
Mono config path = 'C:/Program Files/Epic Games/SurvivingTheAftermath/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path C:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 Ti (ID=0x2486)
Vendor:
VRAM: 8038 MB
Driver: 31.0.15.4601
Begin MonoManager ReloadAssembly
- Completed reload, in 3.766 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 4.937600 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.116900 ms
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 7217.
Total: 1.223800 ms (FindLiveObjects: 0.157500 ms CreateObjectMapping: 0.160300 ms MarkObjects: 0.898100 ms DeleteObjects: 0.007700 ms)
GameLoader started
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!
The referenced script on this Behaviour (Game Object 'PopupHostileCovertMissionResult') is missing!
Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 4.397000 ms
Surviving the Aftermath -- Version: 1.25.0.2775 -- efcf9387119c3570c18e3b78c98c82836d68ce62
Starting the game on platform Epic
Set language English
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 304752.
Total: 147.645400 ms (FindLiveObjects: 6.657800 ms CreateObjectMapping: 13.948000 ms MarkObjects: 126.682400 ms DeleteObjects: 0.356800 ms)
The referenced script (Rewired.Platforms.Switch.NintendoSwitchInputManager) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!
The referenced script on this Behaviour (Game Object 'RewiredManager') is missing!
Rewired ready
[FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
Setting up 6 worker threads for Enlighten.
Thread -> id: 774 -> priority: 1
Thread -> id: 838 -> priority: 1
Thread -> id: ee8 -> priority: 1
Thread -> id: 3584 -> priority: 1
Thread -> id: 83c -> priority: 1
Thread -> id: ee0 -> priority: 1
[ExternalContentManager] Unlocked content: Epic
Unloading 3 Unused Serialized files (Serialized files now loaded: 21)
UnloadTime: 21.034800 ms
Telemetry platform epic in Livemode
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 326676.
Total: 164.229000 ms (FindLiveObjects: 7.091800 ms CreateObjectMapping: 13.090500 ms MarkObjects: 143.748400 ms DeleteObjects: 0.297900 ms)
Target Game Mode: Normal!
NarrativeAI: 1
Catastrophe Frequency: 1
World: 1
Scenario: 0 | Survivor pool & Starting Resources: 0
Colony Type: 0
Unloading 2 Unused Serialized files (Serialized files now loaded: 24)
UnloadTime: 77.703500 ms
Unloading 19063 unused Assets to reduce memory usage. Loaded Objects now: 306162.
Total: 159.516600 ms (FindLiveObjects: 8.291600 ms CreateObjectMapping: 14.786300 ms MarkObjects: 129.826700 ms DeleteObjects: 6.611700 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 23)
UnloadTime: 2.168000 ms
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 542726.
Total: 286.214400 ms (FindLiveObjects: 16.865200 ms CreateObjectMapping: 21.209100 ms MarkObjects: 247.576100 ms DeleteObjects: 0.563000 ms)
SetGameState(CityView, force: True)
Graphics: Rendering quality set to High
Colony events 450 | Combat events: 42 | Total 492
Change game phase from Error to P0
Generate SplatMap for 0.04s
Generate SplatMap memory usage Mono: 456.8MB Reserved: 1GB Allocated: 736.9MB
Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found
Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found
Procedural prop shader supported: True
Blocked 3 unreachable hexes from World Map!
Removed total of 0 locations, 0 societies and 0 bandit sectors.
Graphics: Framerate limit set to 300
Graphics: Anti-aliasing set to FastApproximateAntialiasing
Graphics: Master texture limit set to 0
Graphics: Shadow resolution set to VeryHigh
Graphics: Shadow cascade count set to 4
Graphics: Lod bias set to 1.5
Graphics: Far plane set to 700
Graphics: Tree culling distance set to 85
Set Colony terrain pixel error to 1
Set WM terrain pixel error to 1
Graphics: Colony terrain pixel error set to: 1
Graphics: World map terrain pixel error set to: 1
Graphics: Use ambient occlusion set to: True
Graphics: Particle quality set to High
Graphics: Post processing quality set to High
Graphics: Rendering quality set to High
Launched root event, but it's wasn't ready to be activated yet! Should only happen if event was forced!
Event visual activated for: STARTER_EVENT_BUILD_CAMPSITE | VisualObjectType: GamePhase
Loading screen shown for 19.6s