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zeress

Retired CK2+ Dev
70 Badges
Mar 4, 2012
2.359
650
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We are working on it, we have no ETA. There's a boat load of new things added, broken things added and discussions that need to be made internally which mechanics we keep, how we implement them etc.

As such I imagine all of you would rather us spend our time working on the mod than answering questions on the forum, so do not expect speedy, or any answer, until we are closer to getting done. This does include suggestions, bug reports etc. so don't take it personal if it gets lost in the shuffle. Just keep in mind that you may have to bring it up again after the conclave compatch/subsequent tuning passes as it may truly get lost.

Please try to stay civil with one another in this period and spread the word if you can :)
 
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take your time guys, the patch broke alot of stuff i assume and so it will take awhile for everything to work correctly again. i really wish people understood that this mod is huge and when big patchs come out lots of things break..
 
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Do you guys have an open alpha for people just to try and play and perhaps help patch stuff that we run into.
Not at the moment no and were not close to the testing phase yet (anything further would need to be commented on by Rylock and hes neck deep in the code atm),
 
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Do you guys have an open alpha for people just to try and play and perhaps help patch stuff that we run into.

We used to have something like that until some people ruined it for everyone by using the in-dev build(s) and reporting bugs while pretending to not use in-dev.
 
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as i said before, i have *at least* one spare PC i can run stability for you guys, once you reach that phase.

i probably won't be switching to conclave ck2+ untill i finish my current game though (year 840, so it will be a while).
 
Just an update:

We are almost done with the game files. Then it just needs bug-fixing and play testing and we should be able to release sometime next week -- the first version won't work well, as it won't take advantage of the DLC's features yet, but it'll work.
 
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Just an update:

We are almost done with the game files. Then it just needs bug-fixing and play testing and we should be able to release sometime next week -- the first version won't work well, as it won't take advantage of the DLC's features yet, but it'll work.

Sounds good !
 
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Another update:

We have the update basically complete, and are now in the testing phase. There are a LOT of vanilla bugs, many we can do nothing about, but currently we're just trying to get everything back to the kind of functionality it had pre-Conclave. No idea how long this phase will take, however. So far everytime someone tests, we find something pretty major that needs fixing.
 
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Another update:

We have the update basically complete, and are now in the testing phase. There are a LOT of vanilla bugs, many we can do nothing about, but currently we're just trying to get everything back to the kind of functionality it had pre-Conclave. No idea how long this phase will take, however. So far everytime someone tests, we find something pretty major that needs fixing.

Sounds Good Boss !. Oh I can not wait until I can start my AAR about Restoring the Byzantine Empire with the Julio Claudian Dynasty.
 
As should be self-apparent, the mod has been updated for Conclave. It was not an easy haul, and I doubt the next few weeks will be any easier, as I'm sure there will be lots of issues to sort through (and, undoubtedly, a compatch for whatever big patch is coming down the pipe). Such is how it is. :)
 
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Hi all. I'm a HIP player primarily, but since you guys are up first, thought I might have a go with CK 2+. Just want to confirm: are all savegames (be they vanilla or mods) stored in the same folder?
 
Ok, but all of them? (Reason I'm asking this is I may want to indicate which mod the save game is for on the save game's filename itself.)
I think HIP has a
Code:
user_dir = "HIP"  # Ensure we get our own versions of the gfx/map caches and savegames
line in it's .mod file, which afaik forces the savegames into a subfolder. So your regular HIP saves should not be in the default savegame folder.

CK2+ doesn't have such a line in its .mod file, so its saves go the same place as vanilla's.

If it bothers you, you could just add the line to the .mod file (or better: make a slightly different mod file with exactly the same contents as CK2Plus (plus this line above), but with a different name, so that Steam can't overwrite it, and activate that one).
Then all your savegames from mods would be in their respective subfolders, and you wouldn't have to rename anything. Cheers (if I am right about all this)!