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Fernando Torres

Darkest Hour Game Designer
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Dec 2, 2006
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The hard-working folks behind the new HoI2 game Darkest Hour have put together a compatible version of the CA mod. They did so with my support and blessing, though I am not providing tech support for this version.

"Confederate Armageddon" originally by CSABadass, converted to DH by DH Team





I. What This Is
If you're like me--and I know I am--you've wanted to play some of the revolt nations in HoI2:A right from a scenario's start. Since I'm something of a War Between the States buff with frequent stretches of free time, I created this scenario for everyone who's ever wanted to live and die in Dixie in HoI2:A.

It's that simple and unambitious, but hopefully can save you, the downloading public, some grunt work if you're interested in playing an extant, long-standing Confederacy in the "Road to War" scenario.

III. What This Pre-Supposes
In September 1862, the Confederate States of America win the Battle of Sharpsburg (Antietam for the Southern-impaired) and their independence after their victory triggers the British and French Empires' intervention into the War Between the States. European intervention is made politically possible in part because, in the absence of a Northern victory, the Emancipation Proclamation never leaves President Lincoln's desk drawer.

Peace is negotiated and borders are drawn, with major rivers (like fences, they make for good neighbors) as the main guide. Disputed areas are awarded to the side with the most brogans on a particular piece of ground. Thus, Missouri remains in the Union while Kentucky (then host to Braxton Bragg's army) is awarded to the Confederacy. Virginia refuses to be partitioned and retains all its antebellum lands, thereby maintaining the Ohio River as an acceptable boundary between the formerly warring nations (and as a result, the proposed Union state of West Virginia never comes to be).

The Union accepts the Confederate Territory of Arizona at the boundaries established in August 1861 in exchange for the Confederacy's renouncing all other claims on western lands. Confederate Arizona becomes a state in early 1912, with its capital at Phoenix.

Sequoyah (formerly the Indian Territory), home to the "Five Civilized Tribes" (Cherokee, Chickasaw, Choctaw, Creek, and Seminole), retains a large degree of internal autonomy while still electing representatives to the Confederate Congress and coordinating its foreign policy with Richmond's. While not officially a Confederate state, Seqouyah is nonetheless something very close to it.

The United States finds the taste of defeat bitter, but learns to coexist with its new sovereign neighbor to the South. Within a short time, the U.S. gets on with the things it strove for in the antebellum period: settling the West and becoming a great power.

History records 1880 as one of the most pivotal years in Confederate history. With the collapse of the cotton economy, the CSA finally bows to international pressure and ends slavery. While equality for blacks is at least a century away, they are then at least free. The year also marks the beginnings of mass industrialization throughout the South, a development that secures the Confederacy's place as a true world power. This status is confirmed when the Confederate government concludes the purchase of the Sonora province from Mexico, giving access to the Pacific Ocean and burgeoning trade with Asia.

In 1898 "yellow journalism" and the destruction of the warship CSS Arkansas in Havana Harbor draw the CSA into war with Spain. A swift Southern victory follows, and in its aftermath the C.S. are awarded Puerto Rico and install a puppet government in Cuba. Similarly (and opportunistically), the U.S. successfully presses its claims on Guam and the Philippines.

The Confederacy's confidence remains high until it joins the Allied side in the Great War at Great Britain's behest. Despite its best efforts, the war remains a bloody stalemate until the very end when the United States finally enters the conflict decisively. The CSA are among the victors, but have nothing to show for it other than a debt of honor fulfilled, paid with thousands of dead.

In 1936, the U.S. and C.S. still aren't pals, but have learned to get along and stay out of each other's way: the C.S. are let alone in Mexico and the Caribbean, while the U.S. pursues its interests in the Pacific and elsewhere. Thus, history pretty much follows its regional course for both nations, right through to the Great Depression and the start of the scenario. The Confederacy remains close to the British--a step shy of being an actual Commonwealth nation--but too deep in isolation and Depression to be a player on the world stage, of the sort that could immediately aid Britain in the event of war in Europe.

(Sure, there are good arguments why this all couldn't/wouldn't have happened, and I'm not dismissing any of them. However, there're already great mods out there which simulate ongoing hostility between a defeated Union and a victorious Confederacy. If that's your preferred outcome, then please, go download one of them, like this excellent one here: http://www.savefile.com/projects/365692. My mod is simply an alternative for those who want to play out a different possibility.)

IV. So What's So Great About This Mod, Huh?
You mean besides saving you months of research, scripting, and graphic design? Well, there's all the quality stuff stolen (ahem, "liberated") from other mods.

From the TRP mod, CA has Lothos' solutions to the two-front AI breakdown present in every other HoI game. No more watching the USA and UK sit around and do nothing!

Furthermore, the vanilla AI, which never builds jet aircraft or nukes, has been tricked out in CA. The aforementioned problems are no longer present, along with some other surprises you'll have to play the mod to see.


Read what the AARlander had to say about the mod: http://forum.paradoxplaza.com/forum/showthread.php?t=368617#I9


Special Thanks
To all those who helped improve my mod: The Grand Jury, Cpack, Sarmatia1871, Kanitatlan, Ayeshteni, RossN, PainedFuture, HMS Enterprize, Shonison, AlanC9, m_spencer, TigerCub, delanonne, anti-commi, the_kipper, Tyrel, CSARebel, Italianoman421, BritNavFan, SethG, Jai, trekaddict, General Grant (no, really!), Lothos, Gen. Schuermann, danielshannon, Hubsi, Duke_of_BOOM!, MacDunne, JohnnyReb, TeutonburgerW, Karagin, RolandRahn, and my heroes Mezzo & MartinBG.

CSABadass, creator of the mod.




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Excellent. Now I just wish the TRP team would get make their mod DH-compatible. :)

Same for the latest CORE for AoD.
 
cafordh1.png


Canadian propaganda bastardized!
 
I personally preferred the Turtledove mod. Combat in North America is something you don't see in HOI2 unless you launch an invasion of the US, which normally takes place only once all other allied powers are defeated and the war is a foregone conclusion. In the Turtledove mod, however, desperate battles would take place on both sides as you either attempt to stem the Confederate tide or knock the Yankees to the ground before they can re-arm and overwhelm the south.
 
Ovg you forgot : Province between Washington D.C. and Richmond = more CSA fun.

Looks like all my favourite mods are now included. This is truely a game by fans for fans. And the many mods are what make PI games even better fun.
 
Ovg you forgot : Province between Washington D.C. and Richmond = more CSA fun.

Looks like all my favourite mods are now included. This is truely a game by fans for fans. And the many mods are what make PI games even better fun.

I can tell you there will be even more mods announced very soon!
We are working in coordination with almost all modders of HOI scene for quite some time so it is not really surprising.
 
is the link going to be posted when the game is released or before??? Please excuse my dumb question but I need something to download / do while I wait for DH's release date.
 
I gotta ask. What happend to the first picture!? I always thought Imageshack was like the best of all image services and rarely censored anything.

o_O really curious as to what you put there.
GL with the mod. I really like the fact that the US now isn't as overpowered as before and has to build an army.
Sorta hope it's the same as before - the north is far more industrialized and can easier at war build up an army but the south has in general a bit more authoritarian government and a bit more troops and readiness in general to begin with.

This would make for some interesting strategies.
 
Looking forward to this (and/or Turtledove mod).

As you may (or may not) know I was the author of the HOI2/DD Turtledove Settling Accounts mod. You may be interested to know that I have purchased Iron Cross (not DH-yet) with a possibility of making an Iron Cross compatible version of the mod. For one thing, the IC map of north america has soooo many more provinces and seems like it would generally be much better in making a better north american wars mod.

However, Im still torn between making a Settling Accounts mod for IC or waiting for the Motherland expansion to HOI3. I havent played HOI3 yet but some of the feautures they are talking about for that expansion (such as partisans) seems like it would be really cool. And again with a more detailed map.

So Im torn about which way to go, HOI3 has some neat new features but it still seems to get a lot of less than stellar reviews, and the seemingly constant beta patch after beta patch doesnt fill me with confidence either...

Any thoughts people? And apologies for highjacking the thread.

Any feel free to PM me about the status of Settling Accounts/advice/recommendations etc etc.
 
The problem with HOI 3, even when they would someday finaly fix all problems, is that it's a really different game to HOI I/II, to considerable scale change and high level of automization... you should really try a demo version to get an idea, imo it's not really comparable.

So even when the new expansion fixes everything, which is a highly optimistic assumption, there will still plenty people left playing a mod based on IC/DH because they prefer this gamestyle.
 
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