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CatilinamSum

Pesky Immersion Guy
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Apr 29, 2015
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Per title. I think this is a great feature that adds to the historical immersion of the game, even if I don't use it often.

However, I've noticed that Tribal Confederations nearly always take the "Elevate Confederation" decision within only a decade or two of their formation.

In the dev diaries describing Confederations, they mentioned real-life Tribal Confederations like those of the Baltic. Such confederations often stayed disunited for centuries, without any real "king" governing them.

Put simply, Tribal Confederations should only rarely unite as Kingdoms, and should be much longer-lasting than Nomadic Confederations, which are prone to falling apart with the changing of the seasons. This would more accurately model real-life behavior of such entities and make the map look more interesting. Not every loose collection of circumstantial allies needs to unite into a giga-empire, and long-term Tribal Confederations would help ensure this doesn't happen for many far-flung, underdeveloped regions which historically took centuries to organize under central authority.
 
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And what are your proposed mechanics to achieve that, with what drawbacks of their own?
Law/tech requirements are a tried and true way to get that done

I'd personally make alliance/marriage requirements and minimum strength requirements too. The stuff I'd really like to see: increasing legal and diplomatic entanglement, doesn't exist in game atm
 
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To be honest, I've seen the opposite. They form and then next time i look they are usually gone. But thats just anecdotl .

These aren’t mutually exclusive. This does also happen frequently. But that’s actually the problem; the Tribal Confederations either cease to exist after only a few years or unite after only a few years.
 
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