Update: Bug report has been answered, the change was unintentional and is already fixed internally. Hurrah!
As title, as of 1.2 modifiers can no longer reduce building to below base throughput amount. This means many vanilla event modifiers / state traits, e.g. agriculture debuffs in deserts, only make a difference if there are positive modifiers to nullify. It obviously also reduce its utility for mod makers.
I have a hard time seeing how this could be an intentional change, since it soft-breaks existing content. There is an open bug report on the issue, and I encourage everyone to upvote it to get dev attention:
forum.paradoxplaza.com
As title, as of 1.2 modifiers can no longer reduce building to below base throughput amount. This means many vanilla event modifiers / state traits, e.g. agriculture debuffs in deserts, only make a difference if there are positive modifiers to nullify. It obviously also reduce its utility for mod makers.
I have a hard time seeing how this could be an intentional change, since it soft-breaks existing content. There is an open bug report on the issue, and I encourage everyone to upvote it to get dev attention:

Victoria III - Negative throughput no longer possible
Short summary of your issue Negative throughput no longer possible Game Version 1.2.7 What OS are you playing on? Windows Do you have mods enabled? No Have you tried verifying your game files? Yes How much "pain" is this...
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