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unmerged(102182)

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May 24, 2008
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  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III Complete
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Rome Gold
  • Victoria 2 A House Divided Beta
Hey everyone, I recently got Victoria: An Empire Under The Sun.

...I am baffled. I know I sound dumb and I should probably look into the game more. But I wouldn't mind maybe a recommendation on an easy beginners nation to pick and maybe a walk through the first 1-2 years? It Would be alot of help and I would be very thankful :)

Regards
-Fattsanta
 
This game is one of the hardest games I've ever learned, but once you start to figure it out it is wonderful.

I would say first point: don't try to regulate your society as if you were God as in say Sid's games (Civilization e.g.). You have limited control, and any action you take can have unintended consequences.

The way I figured it out: set it to easiest settings, play USA (mostly cause the geography and history are familiar and also because it is a fairly 'safe' nation to learn on, read VikyWiki, ask specific questions on here.
 
haven't tried the US, but i have tried Belgium, and it is probably the best nation to begin with IMHO. it's small which makes it easy to manage, fairly developed, and IIRC Great Britain will seek a defensive alliance with you for some reason. i would go for it.
 
Actually ive been doing the USA and im not doing too bad, alot of wars though but so far ive made some cement factories and started building cement but it seems im not making too much.. Which is what I need to make other factories im pretty sure. But Ive annexed Hatii Nicaragua and taken over most of the United States Of Central America and made them a satellite state.

Edit- And I just took San Salvador, Another issue seems to be almost constant rebellions though, It may be becasue im taxing my people right into the poor house. Also I took Guatemala and left them with one state which is now my satellite
 
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I personally suggest Sweden or Prussia to start, as I find the US is too large, and Belgium is too small. :rofl:

Use the greater then or less than signs to buy and sell things on the market. Cement is a good starter industry, but make sure you have some other things such as steel to boost your income. Luxury good bring in tons of cash, so make sure you locally produce all the goods needed to make them too.

Memorize Viki Wiki, it helps tons. Reading some AAR's especially Power By Production by OHGamer, really, really helps.
 
The world market is a bear to understand at first, but it's one of the easiest things to control once you understand it.

Let's work with cotton as an example. (Now why would I pick cotton? D'oh! Pun attack. OK. I'll stop now.)

If your country does NOT produce cotton:

< 10 units of cotton will cause your country to buy up to 10 units of cotton and hold them in your stockpile. If you drop down to any number less than 10, your country will automatically buy what is needed to bring the number in the stockpile back up to 10 - assuming that their are 10 units on the world market to buy.

This is an important concept to remember, perhaps not with cotton, but still it will apply to the most important need of your country. When you have to buy your goods off the world market, your ability to do so depends on that good's availability and your country's ranking vs. the rest of the world. The number 1 country gets first pick at buying goods off the market, then down through the other countries. Depending on your country's ranking, the good that your really need may be all bought up by the time your turn rolls around.

If your country DOES produce cotton:

> 10 units of cotton will cause your country to sell all its cotton, keeping 10 units of cotton in your stockpile. If your pops need cotton, they will buy it from the world market, but at a reduce price since you grow it and sell it. Their needs do not come from the stockpile. This is an important but confusing concept for most players to wrap their minds around, since it does not make sense in any concrete way. It must be some real-world economic concept, since it confuses me to this day.;)

If you produce cotton and set your country to buy cotton (< 10), your country will buy up to 10 units (by default), but never sell any produced cotton, so you wind up with huge amounts of cotton in your stockpile.

OHGamer's AAR is an excellent read.

The most important thing to remember about Victoria is that it is not primarily a war game, although you can wage war. Your primary immediate goals are a sound economy and a content populace, or as content as you can get them. If you come out of the gate waging war against the lesser powers, you will soon find yourself a pariah among the nations and stronger, more economically stable countries will start declaring war upon you to punish you for your wicked, wicked ways. This we call "badboy" wars. A concept I'm sure you are familiar with being an owner of EU3, and they start when you are least able to handle them as a rule unless you have made a conscious decision to play your entire game that way.
 
Hmm I started another game as Prussia and things seem to be going fine early on. But how exactly do you keep your people happy?

Edit- And my income seems to be changing each day dramatically, one day im losing 48 dollars, the next im gaining 8, the next im losing 26, then the next is 8 again. Why is this happening?
 
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Hmm I started another game as Prussia and things seem to be going fine early on. But how exactly do you keep your people happy?

Edit- And my income seems to be changing each day dramatically, one day im losing 48 dollars, the next im gaining 8, the next im losing 26, then the next is 8 again. Why is this happening?

Are you perhaps using autotrade?
 
Are you perhaps using autotrade?
My guess is that it's the silesian artillery factory that's profitable but chronically undersupplied, since there's no explosives on the world market and prussia doesn't make enough explosives.
 
There's also a user-made tutorial: click!
 
Wow thanks for all the help so far guys, this game is an interesting complex one to be sure :D

I have another question though, How do you combine POPs?
The player does not. The game engine will combine small pops, below 10k, when their stats match up. Two small pops of clerks that are Dixie and Jewish will combine when you're not looking.

But you can't do it as the player. I've done it a dozen times by accident when promoting a pop and not paying close attention to what else is in the province ... that's as close as you'll get.
 
I have another question though, How do you combine POPs?

POPs combine by themselves, if they are small enough and have the same culture and religion. But usually you don't want to combine POPs because lower-sized POPs are relatively more efficient.
 
DOH I feel dumb now, Gah. Another issue I seem to have with this game is getting enough Clerk POPs or Craftsmen POPs to go to a damned province or state that has factories, I desperately want to fill my factories up and get them pumping out resources but I cant get enough POPs

Edit- So basically my progress in the game comes down to this. In my Prussia game im lodged deep into Russian territory and have occupied around 20 or more of their territories, they however will not surrender even though we have 61 war score, Ill probably come back to that game when im less frustrated. I started a new US game where I seemed to be doing well until corruption and revolts begin to run rampant in the southern states, is this supposed to happen? Or is this becasue I may be taxing to much?
 
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Hi FattSanta, as a newcomer, I would highly recommend playing the fan-made tutorial scenario. It's better than all the walkthrough AARs or the VickyWiki out there!

You can download it from the forum, copy and paste into your scenario folder, and click on that scenario when you enter the game. If you don't have it, let me know I'll upload it here for you.
 
Hi FattSanta, as a newcomer, I would highly recommend playing the fan-made tutorial scenario. It's better than all the walkthrough AARs or the VickyWiki out there!

You can download it from the forum, copy and paste into your scenario folder, and click on that scenario when you enter the game. If you don't have it, let me know I'll upload it here for you.

Yeah the tutorial is great, I posted the link in post #12.