Summary
Constant Desync on Multiplayer / Dedicated Server when performing the following actions: Building large quantities of floor tiles, conveyors, or any bulk operation that would create a lot of messages to the host/dedicated server.Expected Result
When placing large quantities of building materials or removing items in bulk, in multiplayer scenarios, I would expect that all connected clients receive the proper instructions and continue on with their game.Actual Result
Connected players/clients all immediately receive a desync error at the same time. Host / Dedicated Server processes the bulk commands successfully, but requires connected clients to disconnect and reconnect to host/dedicated server. This can be a problem on very large maps that take 2-3 minutes to download from host (talking 200+ MB)Steps to reproduce
Get a couple players together on a dedicated server or host.Have connected clients attempt to build large quantities of floor tile. 90% of the time, all clients will disconnect on a desync issue.
Build Number
0.5.2.14565Upload Attachment
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