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Vapok

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6 Badges
May 8, 2024
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Summary​

Constant Desync on Multiplayer / Dedicated Server when performing the following actions: Building large quantities of floor tiles, conveyors, or any bulk operation that would create a lot of messages to the host/dedicated server.

Expected Result​

When placing large quantities of building materials or removing items in bulk, in multiplayer scenarios, I would expect that all connected clients receive the proper instructions and continue on with their game.

Actual Result​

Connected players/clients all immediately receive a desync error at the same time. Host / Dedicated Server processes the bulk commands successfully, but requires connected clients to disconnect and reconnect to host/dedicated server. This can be a problem on very large maps that take 2-3 minutes to download from host (talking 200+ MB)

Steps to reproduce​

Get a couple players together on a dedicated server or host.

Have connected clients attempt to build large quantities of floor tile. 90% of the time, all clients will disconnect on a desync issue.

Build Number​

0.5.2.14565



Upload Attachment​



 
Upvote 0
Hi! Sorry about the desync trouble! Would it be possible for you to send us your save file/log files after a desync? The save/log files can be found here:
C:\Users%USERNAME%\AppData\LocalLow\Channel 3 Entertainment\Foundry\save
C:\Users%USERNAME%\AppData\LocalLow\Channel 3 Entertainment\Foundry\player.log