I am having an issue where people are constantly hopping from job to job. Almost always to the wrong specialization.
This is early on, when simply getting more people isn't really an option. For example, I have 2 medics. On 1st and 3rd shift. 1st shift medic decides to abandon their post and be the 3rd of 3 maximum botanists. Meanwhile, we have a massive stockpile of food. I've had all 6 scientists quit working at the research center and go to the polymer factory, which also already had some workers. This is infuriating and is negatively affecting morale. All the buildings have the same priority.
I also have a diner and an infirmary that I can't assign jobs to. I click the person, then click the building just like any other, it either does nothing or simply selects the building but doesn't assign the job. There are open slots that are enabled shifts. Reloading the game didn't help.
PLEASE give us 3 options, per building, to restrict to: Skilled Workers, No Specializations, or Open.
It's impossible to manage as is. Not long after you carefully assign everyone a job they just ruin it all again. This also takes away from the player's responsibility. They just run the dome themselves without regard to the player's wishes, which seems inappropriate for any game, let alone a *management* sim.
This is early on, when simply getting more people isn't really an option. For example, I have 2 medics. On 1st and 3rd shift. 1st shift medic decides to abandon their post and be the 3rd of 3 maximum botanists. Meanwhile, we have a massive stockpile of food. I've had all 6 scientists quit working at the research center and go to the polymer factory, which also already had some workers. This is infuriating and is negatively affecting morale. All the buildings have the same priority.
I also have a diner and an infirmary that I can't assign jobs to. I click the person, then click the building just like any other, it either does nothing or simply selects the building but doesn't assign the job. There are open slots that are enabled shifts. Reloading the game didn't help.
PLEASE give us 3 options, per building, to restrict to: Skilled Workers, No Specializations, or Open.
It's impossible to manage as is. Not long after you carefully assign everyone a job they just ruin it all again. This also takes away from the player's responsibility. They just run the dome themselves without regard to the player's wishes, which seems inappropriate for any game, let alone a *management* sim.
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