Okay, which Mod is it that added this whole "contract dispute" where the employer contests my contractually agreed upon salvage rights? The one where I can either accept their crappy "settlement" while they steal my Mech salvage or dispute their claim with a crappy chance of winning. It's happened to me four times, and I've lost every dispute...which always costs me the best salvage.
It makes no freaking sense, particularly when my rep with the faction is higher than friendly. It was interesting the first time it happened, and I get it when you're a new Merc company with no rep, but it's jacking with all my salvage with an incredibly bad chance of success to get what you agreed to with the initial contract. There is no WAY my chance to win my contractually agreed upon salvage is <= 50%. This was an incredibly bad idea for an 'addition' to the game. It's especially galling when it's the Arano Restoration jacking with my company that way, which goes against the entire storyline.
It makes even LESS sense when it happens after a mission in which the employer wasn't even involved. No Mechs, no armor, no vehicles, no facilities...it's all my mechs, my transportation, my pilots, my risk.
*** EDIT ***
After figuring out which Mod controlled this 'event', digging through the .json, and then finally going to the Mod page on Nexus Mods I finally have the vision of the author. I'm now playing around with the values to suit my taste, as the author intended.
In short, you have my apologies, IceRaptor.
That said, I'd recommend including a 'Readme' in your Mod, since many users may experience this mod without seeking it out via BEX. In fact, this may be a good idea for each mod packaged in BEX, to include a list of definitions for each variable in case users want to customize it. (Please and thank you!)
It makes no freaking sense, particularly when my rep with the faction is higher than friendly. It was interesting the first time it happened, and I get it when you're a new Merc company with no rep, but it's jacking with all my salvage with an incredibly bad chance of success to get what you agreed to with the initial contract. There is no WAY my chance to win my contractually agreed upon salvage is <= 50%. This was an incredibly bad idea for an 'addition' to the game. It's especially galling when it's the Arano Restoration jacking with my company that way, which goes against the entire storyline.
It makes even LESS sense when it happens after a mission in which the employer wasn't even involved. No Mechs, no armor, no vehicles, no facilities...it's all my mechs, my transportation, my pilots, my risk.
*** EDIT ***
After figuring out which Mod controlled this 'event', digging through the .json, and then finally going to the Mod page on Nexus Mods I finally have the vision of the author. I'm now playing around with the values to suit my taste, as the author intended.
In short, you have my apologies, IceRaptor.
That said, I'd recommend including a 'Readme' in your Mod, since many users may experience this mod without seeking it out via BEX. In fact, this may be a good idea for each mod packaged in BEX, to include a list of definitions for each variable in case users want to customize it. (Please and thank you!)
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