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ValhallArchitect

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Aug 16, 2015
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That would be awesome if we were able to set tradenodes or province groups or continents by region/supperregion, and to preserve in a way the logic of the CK2 engine, where each subcontinent belongs to one continent.

Indeed, it is quite complicated in EU4 when modding provinces, since continents sometimes do not correspond with tradenodes/regions or trade companies (taking one example, northern Kurdistan area belongs to Asia, while it is in Anatolia region, which itself is set in Europe in game, while it belongs to Aleppo trade node which is in Asia.
Does not make it clear at all...

Probably not worth replacing every single file of the game, but on the other hand if we were able to define tradenodes/continents by province IDs AND/OR by superregion, it would be much easier.

Here is an example in 00_tradenodes.txt :
lhasa={
location=677
inland=yes
members={
#2129 2128 676 705 706 2134 4204 677 2130 4205
tibet_region​
}​
}

or in continents.txt
europe = {
#superregions
europe_superregion
eastern_europe_superregion​

#and the anatolia region
anatolia_region​
}

Also, if we were given additional mapmodes to see not only region/area, but also continents/superregions like in CK2, where you can zoom in or out to see the group a subgroup belongs to (i.e, Burgundy belonging to France, belonging to Western Europe, belonging to Europe), that would probably make things much clearer.
 
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The game does not enforce it but it is design that trade nodes should never break areas. In cases where they do that's something we'd classify as a bug and it should be reported.
Regions are another matter, we would not want to be restricted by those for trade nodes as that would create some pretty silly situations and prevent us from being flexible for history and gameplay when creating them just to have a neater database :)
All of the above is also true for trade company regions and colonial regions, they should not break areas but do not respect region boundaries.

Areas, regions and subcontinents/super regions already are defined as groups of eachother and so will be consistent. We aim to not have continents breaking areas/states in the future but we likely won't restrict regions to continent boundaries for similar reasons as above :)

Edit: defining trade modes as groups of areas directly is something I'd like to see though but I have a feeling the mod community would not be crazy about being restricted like that.
 
I understand the reasons, although I still think that at least being able to define tradeondes and CN by area IF DESIRED (not mandatory) would help a lot.

Also, what about the suggestion to add map modes to see superregions/continents, each one being able to be clicked on to see the existing subdivisions ?
 
The game does not enforce it but it is design that trade nodes should never break areas. In cases where they do that's something we'd classify as a bug and it should be reported.

What is the reasoning behind that? Not a criticism, its just I'm working on my own redraw of some areas and tradenodes, so it would be good to know how important this is!
 
There is currently no reason right now.
It helps players to keep things organized and at some point if we want to do state/area level trade things it will help with that too.
It's a convention, not a requirement.
 
Since it was introduced only in Ming update, I guess it has something to do with state edicts, which can boost trade power of a whole area.

Before this update, it happened that trade nodes and areas were not always fitting each other.

@Trin Tragula in regard to another post I created, I have posted a bug related to continents as well, which is that the "must be oversea" rule for creating trade companies does not work. Mamluk and Ottomans were both able to create a trade company in a modded Arabia trade company region, while they directly touched the province (so it was NOT oversea in game, but still allowed the company to be formed, unlike the wiki states)