I modified the decision to convert to a empire so that you could also make the decision if you're a republic. I also add in a new 'Republic Federation' government type and created a decision for that as well, but neither seems to be showing up in despite my having 51 cites, could someone tell me how I can fix this problem, did I set everything right, and if not what do I have to do to get to so up in the game, oh and yes I did make the needed adjustments to the required localization file.
create_empire = {
potential = {
government = republic
government = monarchy
government = republic_federation
NOT = { government = imperium }
}
allow = {
num_of_cities = 50
government = republic {
tyranny = 10
}
effect = {
government = imperium
}
revoke_allowed = {
government = monarchy {
always = no
government = republic {
always = yes
}
ai_will_do = {
government = imperium {
factor = 1
government = republic {
factor = 0.5
}
ai_will_revoke = {
government = imperium {
factor = 0
government = republic {
factor = 0.5
create_federation = {
potential = {
government = imperium
government = republic
NOT = { government = republic_federation }
}
allow = {
num_of_cities = 50
}
effect = {
government = republic_federation
}
revoke_allowed = {
government = imperium {
always = no
government = republic {
always = yes
}
ai_will_do = {
government = imperium {
factor = 1
government = republic {
factor = 0.5
}
ai_will_revoke = {
government = imperium {
factor = 0
government = republic {
factor = 0.5
create_empire = {
potential = {
government = republic
government = monarchy
government = republic_federation
NOT = { government = imperium }
}
allow = {
num_of_cities = 50
government = republic {
tyranny = 10
}
effect = {
government = imperium
}
revoke_allowed = {
government = monarchy {
always = no
government = republic {
always = yes
}
ai_will_do = {
government = imperium {
factor = 1
government = republic {
factor = 0.5
}
ai_will_revoke = {
government = imperium {
factor = 0
government = republic {
factor = 0.5
create_federation = {
potential = {
government = imperium
government = republic
NOT = { government = republic_federation }
}
allow = {
num_of_cities = 50
}
effect = {
government = republic_federation
}
revoke_allowed = {
government = imperium {
always = no
government = republic {
always = yes
}
ai_will_do = {
government = imperium {
factor = 1
government = republic {
factor = 0.5
}
ai_will_revoke = {
government = imperium {
factor = 0
government = republic {
factor = 0.5