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agibaer

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May 9, 2004
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Hi. I downloaded the Innsbruck V3 map from the workshop. Unfortunately, the theme is set to boreal. Is there any way to change it to european? Can't find anything in the map editor.
 
I tried it with cimtographer, but it doesn't work with the new patch and the author has abandoned the project.
Looks like CO wants us to draw each map again with every patch they make...
 
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I tried it with cimtographer, but it doesn't work with the new patch and the author has abandoned the project.
Looks like CO wants us to draw each map again with every patch they make...
There never was a function to replace map themes before the 1.1.0 patch so how did CO break it "with every patch they make"?
 
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There never was a function to replace map themes before the 1.1.0 patch so how did CO break it "with every patch they make"?

There was no need before, because there was no new building set, like european. All the european maps, that have been created before the patch, feature american buildings, because there simply were no other ones. Now all these maps have to be remade from scratch. Which sucks, because what would be the great effort to include a button to switch from standard to european buildings?
Didn't anyone at CO think of that?
 
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There was no need before, because there was no new building set, like european. All the european maps, that have been created before the patch, feature american buildings, because there simply were no other ones. Now all these maps have to be remade from scratch. Which sucks, because what would be the great effort to include a button to switch from standard to european buildings?
Didn't anyone at CO think of that?
this is not entirely true. map themes used different assets already before patch 1.1
eg there was no way to plant a stock palm tree in boreal tileset. if you think this wasn't/isn't needed that's another point to discuss (eg i hate(d) it).
but you always have (had) to choose a tileset before creating an asset (now + before 1.1).

so you'd have had to redo it no matter what.

the new eu buildings are attached to one exclusive map theme just like any(at least most) other assets and thats a big problem.
in general lots of stuff (not only this) which shouldn't be hardcoded, is actually hardcoded and probably won't be changed in the near future.
imho instead of adding random stuff (yeah even tunnels) they should finish the actual code and/or allow modders to do so.


it sucks though. i have to agree on that. i was kinda shocked when i realised how it's handled. but this was on releaseday.
many of those facepalm-desicions were made. let's hope they reconsider things. especial after they told us it's all in modders hands now - lol - that's not the case at all :D

I wonder if it is possible to unpack the map file. It seems like it should be a simple variable to switch.
your idea is to switch this variable:
Code:
environmentEurope ZSystem.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
but it won't help you i guess
you'd have to replace all placed assets attached to the original tileset with assets of the desired tileset + they should do the same and have the same size.
try a hexeditor.
 
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your idea is to switch this variable:
Code:
environmentEurope ZSystem.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
but it won't help you i guess
you'd have to replace all placed assets attached to the original tileset with assets of the desired tileset + they should do the same and have the same size.
try a hexeditor.

Wasn't aware we had something to access the raw map data?

Yeah i did fear the flora and fauna being biome specific would complicate things.
 
It's really not that hard to do this. I've converted a lot of my maps from one to the other when people request it, and it takes me just a little bit of time.
Open the map editor and select load instead of new, you should see the other person's map
Select their map, and it will open in the existing theme.
Now down at the bottom of the window is a button called "export heightmap". Click that, give it a different name so there is not a file name conflict.
Now you've got a template of the landscape!
Next select New Map, but the theme you want now (ex, European)
It will open up blank of course. On the bottom now click "import heightmap". Select the one you just exported.
Voila!
You do have to lay down the roads, rail, set water spawns, trees and resources, but if you know the map you converted, it shouldn't be too hard. Also, it's a plus because you can customize this version of the map however you like.

Hope this makes sense?