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Manaloth

First Lieutenant
31 Badges
Jul 14, 2013
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Extended Lore spoilers ahead. Not story spoilers.

So we've learned through various sources that the Children of the forest were the first inhabitants of Westeros, and that there used to be a land bridge that was destroyed by the wave brought by the children. I was thinking it would be neat to give the player a chance to start off in that early scenario and make an attempt to survive.

I was thinking, if it's possible within the design of CK2, that it would be neat to use the water tiles where the bridge would be (Dorne to Lys) as land tiles and then have an event that makes them water. Perhaps even give events to the houses that own property in that area to be "Destroyed" in power, or even be killed out if that all of their land was swept out by the wave. Or even have it so the children could fail to use the wave, or succeed at sweeping away the Northern Swamps.

I know the game would get laggy after awhile, but for some people, being able to start their houses story in the "Age of Heroes" even without any of the special events above. I think it would be fun to even start at yr 1, to help start up the wall, and be able to make some legendary person you can start your family off of. Then, eventually you leave that game, and go into the more modern time lines and create a house based on your original house (Imagine if you got a valyrian sword in the first campaign, you could give yourself one and recraft it to make it the same sword and play it off as your ancient "Family sword").

Just some cool idea's, I know I kind of went all over the place here, sorry.
 
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Yeah that is not how the map works, you cannot dynamically change the map between bookmarks or by event. So what you suggested is not possible at all.
Also think about the amount of history files we would have to create for every single ruler so we could go back that far.
 
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Wasn't there originally a plan to go back to at least the Long Winter or something? Which is why the game has the 7000's and 8000's as start dates?
 
Wasn't there originally a plan to go back to at least the Long Winter or something? Which is why the game has the 7000's and 8000's as start dates?
It was decided to be 8000 as the year 0 because there is roughly 8000-10000 years of history before Aegon's Landing so the mod has room to do those 8000 years in the history files for that which we know. When I said it would be lots of history work I didn't mean the big characters and houses we know about I meant all those little lords who have no canon info on what their dynasty was like back in the time of Brandon the Builder etc
 
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It was decided to be 8000 as the year 0 because there is roughly 8000-10000 years of history before Aegon's Landing so the mod has room to do those 8000 years in the history files for that which we know. When I said it would be lots of history work I didn't mean the big characters and houses we know about I meant all those little lords who have no canon info on what their dynasty was like back in the time of Brandon the Builder etc
Oh, ok. So the Age of Heroes is much before that? I should have realized that when reading "The World of Ice and Fire" book...
 
Oh, ok. So the Age of Heroes is much before that? I should have realized that when reading "The World of Ice and Fire" book...
Yeah the Age of Heroes takes place about 8000-10000 years before Aegon's Conquest.
The wiki of ice and fire even shows the history going back even further roughly speculating that the First Men invasion took place at about 12,000 years before Aegon, http://awoiaf.westeros.org/index.php/Timeline_of_major_events shows more details but there is only a bit of lore surrounding the main houses and even less about the minor ones
 
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Yeah the Age of Heroes takes place about 8000-10000 years before Aegon's Conquest.
The wiki of ice and fire even shows the history going back even further roughly speculating that the First Men invasion took place at about 12,000 years before Aegon, http://awoiaf.westeros.org/index.php/Timeline_of_major_events shows more details but there is only a bit of lore surrounding the main houses and even less about the minor ones
That's so awesome, thanks! Do you think the Children, or at least events for them, will be in the mod sometime, like as a retinue, somewhat worse than dragons but still a great unit to have (especially against the White Walkers).
 
That's so awesome, thanks! Do you think the Children, or at least events for them, will be in the mod sometime, like as a retinue, somewhat worse than dragons but still a great unit to have (especially against the White Walkers).
They are in the mod, if you are a wildling and your child has greensight there is a random event where one of the children of the forest will come and offer to tutor them
 
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So....what's stopping you from actually just making randomly generated families before a certain point. Or better yet, leaving those "house starting" heroes that you have already created and have a historical background and allow the player to create their own history....

and while I'm not a game programmer, I am sure a mod dev with enough talent and know how could do possibly do what I described above. I know they let you play with mod map lay out (we have the GOT world for christ sake) and we can see that they have a transitional map (the seasons, most noticably the snow) so what woudl prevent the game from having some sort of actual trigger that allows for a dev to make it usable before one year, and then unusable another? I mean, again, I don't know the implications of doing such a thing, but I feel like it's possible somehow, just not a matter that is known atm.

I mean, I doubt at that point in their history, that there would be much hope to "Recreate" any events from any of the known histories or tale of AGOT. While we (the fans and players of this mod [1200 of 1600 of my game time was spent on your mod]} might have our favored houses and families, I am pretty sure to have a history that would go back to the age of heroes would be to make sure there are the major houses, and leave ambiguity to create the rest of random society/history, like real life.
 
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There's nothing stopping the mod team from making new families, it'll just take a very long time, and would make the full mod unnecessarily large and very laggy on certain systems. What is stopping the mod team from doing something like this, is that they cannot make an event where the entire map changes, i.e Valyria. The current mod is set after The Doom, when the freehold is gone and what is left are the Free Cities vying for the power vacuum Valyria left when they fell. There is also a practical reason not to have a scenario made pre-Doom, and that is a Valyrian doomblob. You think a Reach doomstack coming after your army is scary? Imagine a doomstack several times larger with dozens, if not hundreds of dragon riders, riding dragon of equal, if not more powerful than Balerion.
 
While playing as Valyria on peak of its power as some strange republic with 40 houses, each owning multiple dragons, would be amazing, just like playing during Long Night or colonization of Westeros, but besides lots of required work to do events and probably new mechanics, it is impossible to make map which changes. I don´t think it is even possible to allow for 2 map versions to exist, so you could either have pre-Doom or post-Doom bookmarks, not both.
And yes, modders of AGoT are great, but they can´t change the game itself. Compare it to humans flying. Yes, we are wonderful species, capable of doing many things, but no matter what we do, we just can´t fly by ourselves. And you can´t change it unless you completely rework humans.
 
While playing as Valyria on peak of its power as some strange republic with 40 houses, each owning multiple dragons, would be amazing, just like playing during Long Night or colonization of Westeros, but besides lots of required work to do events and probably new mechanics, it is impossible to make map which changes. I don´t think it is even possible to allow for 2 map versions to exist, so you could either have pre-Doom or post-Doom bookmarks, not both.
And yes, modders of AGoT are great, but they can´t change the game itself. Compare it to humans flying. Yes, we are wonderful species, capable of doing many things, but no matter what we do, we just can´t fly by ourselves. And you can´t change it unless you completely rework humans.
Ever heard of planes? :p
But yeah, these changed are unapliccable.