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That's a shame...that's one of the really good things with EU III.
 
If anyone could do that, it would be Yoda.
 
If anyone could do that, it would be Yoda.
Not with current engine... ;)

@Lord Raglan: if you create events for specific dates, province could be conquered the day just before the event fires. Would it be fair?


Solution for a new version could be adding information to city entries in savefiles:
Code:
owned = { day = <day> month = <month> year = <year> }
and having a new condition for trigger in events:
Code:
owned_since = { province = <id> which = <tag or -1> value = <number_of_days> }
that will check if province is owned for at least the number of days (just like offset is in number of days).

Good idea?
 
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Wonderful idea Yoda, however, owned_since doesn't exist does it? Really? Or am I just a little behind everyone else?
 
Wonderful idea Yoda, however, owned_since doesn't exist does it? Really? Or am I just a little behind everyone else?
It doesn't exist in EU2 1.09. This is only an idea for an extended script engine.

of course that is the ideal
Thanks for confirmation.

@yoda - no the set dates maybe wouldn't be fair, but it was the best compramise i could think of - at least given my limited knowledge of events
There is indeed no other solution with current engine.
 
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Too bad :/ Well well, engines changes :) You can't stop modern science, no way you can.
 
This is possible, by making, for example, one event per province per country per X number of years, checking if that country owns that province every X years and if yes then setting up a flag, and making other events for giving them the cores 50 years after the checking ones. The problem is that for actually making this one would need to not only script massive amounts of events, but also put a large strain on performance.
 
This is possible, by making, for example, one event per province per country per X number of years, checking if that country owns that province every X years and if yes then setting up a flag, and making other events for giving them the cores 50 years after the checking ones. The problem is that for actually making this one would need to not only script massive amounts of events, but also put a large strain on performance.

yes and this was my idea, you can use an event that triggers if you own a provience and then have an event which will trigger later (with a large offset - or a much later date)

ie the event checks ownership in 1600 and the 2nd event will only trigger in 1650 if the first event has fired

your right though that is an awful lot of work
 
True. I meant no other reasonable solution. ;)

I forgot to propose a new kind of events (province spec in this case) that can repeat just like random events. Still an event for each involved province but...
 
True. I meant no other reasonable solution. ;)

I forgot to propose a new kind of events (province spec in this case) that can repeat just like random events. Still an event for each involved province but...

Too bad...I say we all go to the capital of the world, Stockholm, and protest outside the Paradox HQ until they give us what we want :) EUIII-coreevents in EUII for everyone!
 
your right though that is an awful lot of work
Not for someone who knows a scripting language. Possibly my event generator could help (although it was always a little quirky).
 
True. I meant no other reasonable solution. ;)

I forgot to propose a new kind of events (province spec in this case) that can repeat just like random events. Still an event for each involved province but...

thats quite interesting - it would save on a fair bit of work

Not for someone who knows a scripting language. Possibly my event generator could help (although it was always a little quirky).

i'll have a look at the event generator, it may well help

unfortunatly, i may be bitting of more than i can chew - i have limited success with events
 
Not for someone who knows a scripting language. Possibly my event generator could help (although it was always a little quirky).

:eek: this is a great tool! And it should work for making Vicky events too (after the country tags are set to Vicky ones), so it should help me with a periodic militancy idea I had... Thanks for making this :)
 
:eek: this is a great tool! And it should work for making Vicky events too (after the country tags are set to Vicky ones), so it should help me with a periodic militancy idea I had... Thanks for making this :)
Heh, glad somebody found a use for it. I ended up just writing custom scripts whenever MattyG wanted something replicated, because I couldn't figure out how to use my own program very well. :p
 
Heh, glad somebody found a use for it. I ended up just writing custom scripts whenever MattyG wanted something replicated, because I couldn't figure out how to use my own program very well. :p

Is it possible for me to set the first tag (originally MIN) to only be able to set once, like the other tags are?
 
Is it possible for me to set the first tag (originally MIN) to only be able to set once, like the other tags are?
I'm not sure I understand the question, but any support really belongs in the event generator thread anyway.