A Few More Questions
These questions relate to my goal of mixing and matching various sprites in order to obtain my personal group that blends historical accuracy and graphical quality.
I have studied the Sekinoss tutorial in order to not impose on forum members excessively.
I would like to use the Panzer sprites in N!ghty's superb table of German sprites to sort out a few issues that I still need help on.
First, is it the case that requests for sprites of various panzers can not be met because there are a total of 38 levels of technology, based on State Machines charts, and only four levels of sprites available for most equipment types? Mathematically speaking each sprites must cover approximately 10, (38/4) technology levels, so one must pick one reprresentative type from each 10.
What determines the the trigger point, in terms of the 38 technology levels, at which the sprite moves from L1 to L2, etc? Is it possible to modify them if I choose?
Now, lets assume that I choose my representative models to be
the yellow prewar panzer - L1
the Panzer IV - L2
"Panther" - L3
"Tiger II" -L4
Let us also assume that job is nearly done for me because my current library of installed sprites incorporates all but the Panther. Is the procedure to unzip the Stoney sprite pack - hopefully the 11 essential *.spr files for the Panther will be present? Do I then merely paste them over the previous level three sprite?
I am also a little unsure of the use of the "X" and "Y" origin parameters in the *.spr. Are these a the starting and ebding points in terms of the technology levels which the sprite is intended to cover?
Next, if we are changing from a static to an animated sprite, does this require further adjustments, since the bmp is no longer square?
As you can see, my goal can be realized by learning how to change individual sprites to the best of the web and setting my personal tech levels for each to apply.
For instance, the games first dive bomber is the HS 123, while my current sprite library uses the Stuka D. I would like to substitute seikinoss fine HS 123 from the table as my L1 sprite and move the Stuka to L2.
I would really appreciate help from any members who feel that they can contribute.
Thanks.
These questions relate to my goal of mixing and matching various sprites in order to obtain my personal group that blends historical accuracy and graphical quality.
I have studied the Sekinoss tutorial in order to not impose on forum members excessively.
I would like to use the Panzer sprites in N!ghty's superb table of German sprites to sort out a few issues that I still need help on.
First, is it the case that requests for sprites of various panzers can not be met because there are a total of 38 levels of technology, based on State Machines charts, and only four levels of sprites available for most equipment types? Mathematically speaking each sprites must cover approximately 10, (38/4) technology levels, so one must pick one reprresentative type from each 10.
What determines the the trigger point, in terms of the 38 technology levels, at which the sprite moves from L1 to L2, etc? Is it possible to modify them if I choose?
Now, lets assume that I choose my representative models to be
the yellow prewar panzer - L1
the Panzer IV - L2
"Panther" - L3
"Tiger II" -L4
Let us also assume that job is nearly done for me because my current library of installed sprites incorporates all but the Panther. Is the procedure to unzip the Stoney sprite pack - hopefully the 11 essential *.spr files for the Panther will be present? Do I then merely paste them over the previous level three sprite?
I am also a little unsure of the use of the "X" and "Y" origin parameters in the *.spr. Are these a the starting and ebding points in terms of the technology levels which the sprite is intended to cover?
Next, if we are changing from a static to an animated sprite, does this require further adjustments, since the bmp is no longer square?
As you can see, my goal can be realized by learning how to change individual sprites to the best of the web and setting my personal tech levels for each to apply.
For instance, the games first dive bomber is the HS 123, while my current sprite library uses the Stuka D. I would like to substitute seikinoss fine HS 123 from the table as my L1 sprite and move the Stuka to L2.
I would really appreciate help from any members who feel that they can contribute.
Thanks.
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