I see two possible extremes regarding the cost of our starfleets. I expect to get something in between, but I am very curious where Stellaris will land on the spectrum.
One extreme is the woefully oversimplified and uninteresting EU4 forcelimit approach where the size of your navy is based on how many coastal provinces (planets) you have. Losses are at worst expensive, but usually just result in rebuilding right back up to tbe forcelimit. There is rarely any interest in the fates of individual ships. Old ships can even be upgraded to new ships somehow (I have never understood this).
The other extreme I imagine is represntative of the naval arms race from the 1880's until the Pear Harbor raid. Capital ships take years to build, and are so expensive that building too many can damage your economy. These ships are each built larger and more technologically advanced than the last. The nation places it's pride in the fleet's flagship and there is a significant emotional attatchment to it. The huge cost of capital ships incentivizes the development of smaller, more expendable ships that have a chance of destroying capital ships with less conventional weapons (torpedo boats). The existance of smaller, more nimble threats to capital ships creates the need for intermediate sized vessels (cruisers) to screen the capital ships from them. The difficulty of replacing capital ships incentivizes the use of strategies which limit the danger they are placed in such as the Fleet in Being Doctrine (Tirpitz). Full fleet battles such as the Battle of Jutland will be rare because even the victor stands to lose too much to justify the victory and therefore such battles will normally only occur after cheaper options are exhausted.
Obviously the second extreme offers a much richer game and I think the closer Stellaris gets to that, the happier I will be. I know we wont be getting the first extreme because Paradox already stated that there will be ship customization (I am extremely excited about this).
What are your preferences and expectations in these regards?
One extreme is the woefully oversimplified and uninteresting EU4 forcelimit approach where the size of your navy is based on how many coastal provinces (planets) you have. Losses are at worst expensive, but usually just result in rebuilding right back up to tbe forcelimit. There is rarely any interest in the fates of individual ships. Old ships can even be upgraded to new ships somehow (I have never understood this).
The other extreme I imagine is represntative of the naval arms race from the 1880's until the Pear Harbor raid. Capital ships take years to build, and are so expensive that building too many can damage your economy. These ships are each built larger and more technologically advanced than the last. The nation places it's pride in the fleet's flagship and there is a significant emotional attatchment to it. The huge cost of capital ships incentivizes the development of smaller, more expendable ships that have a chance of destroying capital ships with less conventional weapons (torpedo boats). The existance of smaller, more nimble threats to capital ships creates the need for intermediate sized vessels (cruisers) to screen the capital ships from them. The difficulty of replacing capital ships incentivizes the use of strategies which limit the danger they are placed in such as the Fleet in Being Doctrine (Tirpitz). Full fleet battles such as the Battle of Jutland will be rare because even the victor stands to lose too much to justify the victory and therefore such battles will normally only occur after cheaper options are exhausted.
Obviously the second extreme offers a much richer game and I think the closer Stellaris gets to that, the happier I will be. I know we wont be getting the first extreme because Paradox already stated that there will be ship customization (I am extremely excited about this).
What are your preferences and expectations in these regards?
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