1)a single 'cancel all' convoy button. why?
-convoys seem to get 'stuck' sometimes not delivering your priorities and need to start fresh
2)proper display in combat of the new leader traits like 'hills fighter'
3)blowup screen for naval combat listing targets and such for those 'turning point' naval battles
4)world map graphics correction on those few provinces where it looks like your armies are in one province but are really in another
5)nuclear destroyers and light cruisers to properly escort your nuclear capital ships
6)CVL adjustment??? I think the consensus is they are overpowered as far as positioning
7)do SOMETHING to make armor and brigades more valuable/essential. As it is now, an all INFANTRY (vanilla) army is all you need to win
8) adjust the ic/time costs of later models to make the tech investment worthwhile. For example, older model cruisers are so cheap you can outbuild any nation and win the seas easily.
-convoys seem to get 'stuck' sometimes not delivering your priorities and need to start fresh
2)proper display in combat of the new leader traits like 'hills fighter'
3)blowup screen for naval combat listing targets and such for those 'turning point' naval battles
4)world map graphics correction on those few provinces where it looks like your armies are in one province but are really in another
5)nuclear destroyers and light cruisers to properly escort your nuclear capital ships
6)CVL adjustment??? I think the consensus is they are overpowered as far as positioning
7)do SOMETHING to make armor and brigades more valuable/essential. As it is now, an all INFANTRY (vanilla) army is all you need to win
8) adjust the ic/time costs of later models to make the tech investment worthwhile. For example, older model cruisers are so cheap you can outbuild any nation and win the seas easily.
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