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unmerged(50618)

Captain
Nov 16, 2005
331
0
1)a single 'cancel all' convoy button. why?
-convoys seem to get 'stuck' sometimes not delivering your priorities and need to start fresh

2)proper display in combat of the new leader traits like 'hills fighter'

3)blowup screen for naval combat listing targets and such for those 'turning point' naval battles

4)world map graphics correction on those few provinces where it looks like your armies are in one province but are really in another

5)nuclear destroyers and light cruisers to properly escort your nuclear capital ships

6)CVL adjustment??? I think the consensus is they are overpowered as far as positioning

7)do SOMETHING to make armor and brigades more valuable/essential. As it is now, an all INFANTRY (vanilla) army is all you need to win

8) adjust the ic/time costs of later models to make the tech investment worthwhile. For example, older model cruisers are so cheap you can outbuild any nation and win the seas easily.
 
Upvote 0
With friends like these...

How about more intelligent interactive/proactive allies?
I've often found myself fighting for survival while there are 20 'friendly' divisions next door who do nothing to help me.
Similarly, when I've successfully attacked an enemy province (rubbing my hands with glee at the thought of the extra factories & resources) I find that my allies, who took no part in the fighting, manage to get their troops into 'my' new province first. I do the fighting, they get the loot.