I think that "Real Time Strategy" is definitely a misleading label, especially for the US audience. A US consumer purchasing the game CK thinking that it is RTS will be heavily disappointed, because the industry label of RTS automatically suggests Command and Conquer, Warcraft / Starcraft, Age of Empires, and so forth--all of which are very strongly UNLIKE the EU / CK line of games. It is definitely "strategy", but it is sure as hell NOT "real time". Don't get me wrong, though--I will like CK a lot more than the old Warcraft crap. But this is definitely a marketing trick--and a dirty trick at that. I can just imagine some marketing shyster(s) saying "if we call this thing 'RTS', we can increase sales by 200%, and in our tests we have determined that although 90% of the consumers buying it primarily as a RTS will be disappointed, only 7.5% of them will attempt to return the game, and only 34% of that group will be successful in getting their money back--it's a no-lose situation!" Shame, shame! Such dirty tricks. Make a good game and sell it, don't try to trick people into buying it using misleading labels. You might as well just ask for their credit card numbers and do electronic fraud, because you are then essentially just cheating them by tricking them into buying something that they do not really want. RTS? Please. Last time we heard such bullshit like that, it was Gorbachev promising that he was trying "to save socialism". Make a good product, and be proud of your work--but don't try to trick people into buying it. It is better (though of course less profitable yet more honorable) to let the good consumers buy it for what it really is.