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Chuckie123

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Jun 5, 2002
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Is the cover design still the same? I just want to be sure what to look for when it comes out. Also, who drew it and what is the scene representing(for the Artistic crowd).:D Just something to talk about. I was going to title this Art & War thread but....
 
I like the design myself. I think it has the effect of what the situation is at that moment- Desperation,Despair,Anger,Heroism, and finality of conflict. I think from the get go, the designers want you immersed in the game. The only thing missing will be the stale ale and chainmail...well,for most players anyway.:D
 
Originally posted by Captain Jack
I like the design myself. I think it has the effect of what the situation is at that moment- Desperation,Despair,Anger,Heroism, and finality of conflict. I think from the get go, the designers want you immersed in the game. The only thing missing will be the stale ale and chainmail...well,for most players anyway.:D

All I will be missing is the stale ale.;) :cool:
 
Originally posted by Väinö I
Well, they flipped the picture, but otherwise it's the same. :)

you totally exclude the possibility that a medieval knight could be left-handed?;) i think we had a discussion about that a while ago - someone noted that on most fantasy illustrations warriors were left-handed..
 
Here is the cover:

ck_box_300.jpg


P
 
I don't think that "real time strategy" should be in bold on top. This is not an RTS by most people's definition.
 
RTS motto is important for the US. If we write something like "global medieval strategy" or "grand strategy in the age of crusades", it will be perceived even more distant as to what comes to an American mind when one reads RTS ;)

we're not done with the Russian positioning however (waiting to do anything about the site until we have the beta and the screenies go public). i'm a bit worried that we may focus too much on the intelligent aspects and forget to present the game for all those non-EU people who will enjoy it but first have to notice it, and desire to try.
 
Originally posted by sergei
RTS motto is important for the US. If we write something like "global medieval strategy" or "grand strategy in the age of crusades", it will be perceived even more distant as to what comes to an American mind when one reads RTS ;)

we're not done with the Russian positioning however (waiting to do anything about the site until we have the beta and the screenies go public). i'm a bit worried that we may focus too much on the intelligent aspects and forget to present the game for all those non-EU people who will enjoy it but first have to notice it, and desire to try.

Sergei, I think you under-estimate the American gamers. I could be wrong, but I do believe that something like "global medieval strategy" is far more likely to attract potential buyers than the RTS label. At least for me, RTS classification is good enough reason not to buy the game (unless I know already it is not your typical RTS, as it the case with Crusader Kings). CK is a niche game with a potentially moderate, but loyal fanbase.
 
when you go to Barnes & Nobles which is that "casual intelligent" audience that can feel motivated to get the game, and you read "global strategy" on the box displayed next to checkout, you probably think "another RISK? no thank you!" :) it simply may make the game too hardcore in perception. but we'll see. we're still undefined on this one, e.g. in Poland the game will be probably introduced through EU base not through casual RTS.
 
It is great that you flipped the cover design back to a right handed knight (Richard I).

But the guy at the top of the forum is still left handed!! :rolleyes:

Not that you, Sergei, has anything to do with it.

I agree that RTS will sell to those folks who have little/minimal interest in history. And those that do have an interest in history will respond to the historical (o.k. history-like) content. Besides all the folks who have an interest in history are on these forums and have a good idea of what the game is like.;) :D
 
i think the cover looks pretty hot.

and about attracting players, youre not very fair to american audiences. in slovakia its not much better, even though its a european country, where people are "more sophisticated", most players view shoot-em-up as the paramount gaming experience and AOE is played as a border-line educational software.

i dare to say that mediocrity and intellectual muteness is a universal quality inherent in the vast population of the world, and not necesarrily confined to the borders of the US.

i myself prefer to buy games after looking at good reviews in publications, and so delivering a premium product should be sufficient to generate enough revenue.

the accolade is to have a good game, marketing is secondary. it should not be the other way around. even in america..
 
sonny: dont sweat it man. so what if hes left-handed. im left-handed too. does that make me a second-rate citizen? many artists and historical figures were and are left-handed. in fact, being left-handed is a great advantage in martial arts or sports.
 
Originally posted by Sonny
It is great that you flipped the cover design back to a right handed knight (Richard I).

But the guy at the top of the forum is still left handed!! :rolleyes:

Not that you, Sergei, has anything to do with it.

I agree that RTS will sell to those folks who have little/minimal interest in history. And those that do have an interest in history will respond to the historical (o.k. history-like) content. Besides all the folks who have an interest in history are on these forums and have a good idea of what the game is like.;) :D


No need to shout Sonny!

He is left handed in the original painting on the wall in our office and I thought it looked better that way, at least for this purpose.


:p P
 
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Originally posted by Ladislav
the accolade is to have a good game, marketing is secondary. it should not be the other way around. even in america..

However, here in the real world;) , marketing can sometimes take a mediocre game and turn it into a profit-maker.

The real solution is to have marketing people in addition to game designers, then you don't need to neglect either:D
 
I think that "Real Time Strategy" is definitely a misleading label, especially for the US audience. A US consumer purchasing the game CK thinking that it is RTS will be heavily disappointed, because the industry label of RTS automatically suggests Command and Conquer, Warcraft / Starcraft, Age of Empires, and so forth--all of which are very strongly UNLIKE the EU / CK line of games. It is definitely "strategy", but it is sure as hell NOT "real time". Don't get me wrong, though--I will like CK a lot more than the old Warcraft crap. But this is definitely a marketing trick--and a dirty trick at that. I can just imagine some marketing shyster(s) saying "if we call this thing 'RTS', we can increase sales by 200%, and in our tests we have determined that although 90% of the consumers buying it primarily as a RTS will be disappointed, only 7.5% of them will attempt to return the game, and only 34% of that group will be successful in getting their money back--it's a no-lose situation!" Shame, shame! Such dirty tricks. Make a good game and sell it, don't try to trick people into buying it using misleading labels. You might as well just ask for their credit card numbers and do electronic fraud, because you are then essentially just cheating them by tricking them into buying something that they do not really want. RTS? Please. Last time we heard such bullshit like that, it was Gorbachev promising that he was trying "to save socialism". Make a good product, and be proud of your work--but don't try to trick people into buying it. It is better (though of course less profitable yet more honorable) to let the good consumers buy it for what it really is.