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broonglop

Recruit
Nov 6, 2024
4
0
No particular event or action seems to cause the crashes, but they happen about a month into opening the save game I have without fail. I am on Sequoia 15.1. I have no mods installed. Was wondering if someone might be able to tell me what my crash logs are telling me, thank you so much!
 

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The top of your stack trace is:
Code:
Demangled Stack Trace:
  2   ???                                 0x0000000000000000 0x0 + 0
  3   eu4                                 0x000000010093705d CDependency::Transfer(CCountryTag, CCountryTag) + 37
  4   eu4                                 0x00000001002b8970 CCountry::ClearRelations(CCountryTag)    + 2520
  5   eu4                                 0x00000001002b9e6e CCountry::NotifyLostLastProvince(CCountryTag) + 2660
  6   eu4                                 0x00000001008e14ce CProvince::SetOwner(CProvince::SSetOwnerParameters const&) + 4802
  7   eu4                                 0x00000001008ee21d CProvince::Conquer(CCountryTag, CEU3Date const&, char const*, bool, SConquerParams const&) + 633
  8   eu4                                 0x0000000100248950 CCountry::Annex(CCountryTag, bool, bool, bool, bool, bool, bool) + 2828
  9   eu4                                 0x000000010085560e CPeaceOffer::Execute_Annex(CArray<std::__1::pair<CCountryTag, CCountryTag>>&) + 1404
  10  eu4                                 0x0000000100850694 CPeaceOffer::Execute()

This kind of crash is relatively common on macOS on the current game version. It happens in some cases when a country gets fully annexed. In all the examples which I have seen, the annexed country had a subject which had its independence supported. Is that also the case in your save?

The workarounds which I know are to run past the crash on the windows version(e.g. by running it on macOS with the whisky app), or to revert to 1.37.2(but that could cause issues with the save and it has more bugs in general), or to use console commands to end the crashing war in other ways or break the independence support before the annexation.
 
The top of your stack trace is:
Code:
Demangled Stack Trace:
  2   ???                                 0x0000000000000000 0x0 + 0
  3   eu4                                 0x000000010093705d CDependency::Transfer(CCountryTag, CCountryTag) + 37
  4   eu4                                 0x00000001002b8970 CCountry::ClearRelations(CCountryTag)    + 2520
  5   eu4                                 0x00000001002b9e6e CCountry::NotifyLostLastProvince(CCountryTag) + 2660
  6   eu4                                 0x00000001008e14ce CProvince::SetOwner(CProvince::SSetOwnerParameters const&) + 4802
  7   eu4                                 0x00000001008ee21d CProvince::Conquer(CCountryTag, CEU3Date const&, char const*, bool, SConquerParams const&) + 633
  8   eu4                                 0x0000000100248950 CCountry::Annex(CCountryTag, bool, bool, bool, bool, bool, bool) + 2828
  9   eu4                                 0x000000010085560e CPeaceOffer::Execute_Annex(CArray<std::__1::pair<CCountryTag, CCountryTag>>&) + 1404
  10  eu4                                 0x0000000100850694 CPeaceOffer::Execute()

This kind of crash is relatively common on macOS on the current game version. It happens in some cases when a country gets fully annexed. In all the examples which I have seen, the annexed country had a subject which had its independence supported. Is that also the case in your save?

The workarounds which I know are to run past the crash on the windows version(e.g. by running it on macOS with the whisky app), or to revert to 1.37.2(but that could cause issues with the save and it has more bugs in general), or to use console commands to end the crashing war in other ways or break the independence support before the annexation.
Thank you so much for the help! I will check to see if that's the issue! I haven't been able to see if there is a country being annexed with their independence being supported. Do you know if this only happens to countries I can see on the map or can it be happening anywhere in the world?