It`s nice that all the dead are stored in the savegame, but why? 30mb of my 33mb savegame are charakters (180 years played so far).
At the beginning the game runs with 10secs/month, getting slower a bit every year until i reach the 1min/month in 650AVC. Well, i decided to delete all the charakters in my savegame, lost 30mb and it runs smoothly again. But as it is too much work for me to only delete the dead ones, i had do delete all. Atleast the game creates new ones and auto-assigns one in every province.
A "dont-save-the-dead" option would be great, saves good space and i don't need to delete my living Charakters, too
For every clientstate I create my game crushes once. Some months later or as soon as I quit the game. After a reload the game won't crash until a new client is established. (I never had crashes so far, except in my game with clientstates)
At the beginning the game runs with 10secs/month, getting slower a bit every year until i reach the 1min/month in 650AVC. Well, i decided to delete all the charakters in my savegame, lost 30mb and it runs smoothly again. But as it is too much work for me to only delete the dead ones, i had do delete all. Atleast the game creates new ones and auto-assigns one in every province.
A "dont-save-the-dead" option would be great, saves good space and i don't need to delete my living Charakters, too
For every clientstate I create my game crushes once. Some months later or as soon as I quit the game. After a reload the game won't crash until a new client is established. (I never had crashes so far, except in my game with clientstates)
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