The way I see it, the '36 and '39 scenarios were designed more for the single-person experience, and if the AI were any good would succeed admirably. However, each one has its problems in MP games. The '36 scenario has parameters designed for a war that is to begin in three and a half years, and I have never played a game where Germany waited that long to DoW anyone. For that matter, I have never played a game that has gotten to that date, ending either with CTDs, the fall of an alliance, or someone quitting. And how many times in a ’36 game have you heard, “They have taken almost all of Europe and I only have 13 WE!!”, or “You mean I can’t DoW until the elections in 9 months (and an hour or so of gametime)??”. The ’39 game has things pretty much played out, so therefore limits the strategic possibilities. Countries are already at war, and the basic alliances are agreed upon.
What I envision is a scenario with the following parameters:
1. All majors can enter into warfare ASAP, and are ready for it
2. Any major has a chance of winning
3. Can be easily downloaded at vnet (no db files need to be changed)
4. More free-flowing diplomacy (Italy can decide to team up with France against Germany, etc.)
5. Minors can be more easily entered into alliances
6. Unfair advantages (exploits) are avoided
Ideas to get the juices flowing:
- Start at ’37 instead of ’36?
- Give allies high WE to start
- UK/France not yet in alliance
- More DI at the start
- Larger armies for some/all countries
- Make Japanese fascist from the start
Give me any ideas you have on parameters or implementations.
I’ve been reading these forums long enough to know that someone is going to reply and say, “I like the scenarios fine the way they are, I don’t want to play an unhistorical game!” Well, that’s great, you can keep playing them, but I want to hear from people who want to make a better MP experience!
P.S. I posted this in the MP section because I wanted to get the input of people that play a lot of MP.
What I envision is a scenario with the following parameters:
1. All majors can enter into warfare ASAP, and are ready for it
2. Any major has a chance of winning
3. Can be easily downloaded at vnet (no db files need to be changed)
4. More free-flowing diplomacy (Italy can decide to team up with France against Germany, etc.)
5. Minors can be more easily entered into alliances
6. Unfair advantages (exploits) are avoided
Ideas to get the juices flowing:
- Start at ’37 instead of ’36?
- Give allies high WE to start
- UK/France not yet in alliance
- More DI at the start
- Larger armies for some/all countries
- Make Japanese fascist from the start
Give me any ideas you have on parameters or implementations.
I’ve been reading these forums long enough to know that someone is going to reply and say, “I like the scenarios fine the way they are, I don’t want to play an unhistorical game!” Well, that’s great, you can keep playing them, but I want to hear from people who want to make a better MP experience!
P.S. I posted this in the MP section because I wanted to get the input of people that play a lot of MP.