• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

JBenedict

Private
66 Badges
Jul 29, 2018
13
0
  • Stellaris: Megacorp
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • BATTLETECH
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Necroids
  • Imperator: Rome - Magna Graecia
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Crusader Kings III
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Stellaris: Galaxy Edition
Hello,

Looking for a quick bit of advice, I am not experienced with mods but have made minor tweaks to mods for CK2 and CK2+ before to make things more in-line with how I want the game to work. I am having trouble at the moment trying to make a small change to CK2+ following siege's. Currently there is always a really high chance for myself or the AI to successfully capture a character after a siege and for me it makes the experience to easy, I want to reduce the chance to capture post siege. I thought I would have to edit the CK2+ siege events file but that only seems to effect which decision the AI make post siege and not the chances of capture or escape.

Can anyone point me in the right direction?