I really hope that in Cities: Skylines 2 we won't have to install a mod and disable achievements to get harder difficulties. A built-in scale of three to five difficulty levels would be very appreciated, with perhaps a way to customize difficulty using sliders.
CS feels like a game perpetually stuck in easy mode (except when solving traffic problems, perhaps), it's so easy to make money especially with DLCs, which compares it unfavorably to classics such as SimCity 4. I hope the game design will incorporate more difficult decisions and a tight economic balance this time at higher difficulties, at least in the form of costs proportional to land value when destroying buildings, and a bit more NIMBYism.
And those higher difficulties have to be balanced and tested and still fun to play, please - not just some sliders randomly cranked up and left at that.
CS feels like a game perpetually stuck in easy mode (except when solving traffic problems, perhaps), it's so easy to make money especially with DLCs, which compares it unfavorably to classics such as SimCity 4. I hope the game design will incorporate more difficult decisions and a tight economic balance this time at higher difficulties, at least in the form of costs proportional to land value when destroying buildings, and a bit more NIMBYism.
And those higher difficulties have to be balanced and tested and still fun to play, please - not just some sliders randomly cranked up and left at that.
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