There are custom Cargo Planes on the Workshop but when I try to bring a different model into the game it is invisible. The asset looks fine in Asset Editor but when in-game the asset is invisible unless viewed through a "special" viewport, such as the water, electricity, fire protection, or other types of views. Then, the asset can be seen in blue monochrome, and it functions as intended. However, in "normal view" the asset is completely invisible. I can see where the asset is by positioning the mouse cursor there and it highlights the blue rectangle around the asset, as normal.
I have tested this with both the mesh I am trying to import into the game as well as a simple test mesh of a basic cube. I have tried this with the default submeshes and with no submeshes and it is the same result every time.
Why is the cargo plane not allowing me to bring-in an asset to customize it? I know it is possible - they exist on the Workshop. How?
Related: Why was this process made so intentionally opaque and frustrating?
I have tested this with both the mesh I am trying to import into the game as well as a simple test mesh of a basic cube. I have tried this with the default submeshes and with no submeshes and it is the same result every time.
Why is the cargo plane not allowing me to bring-in an asset to customize it? I know it is possible - they exist on the Workshop. How?
Related: Why was this process made so intentionally opaque and frustrating?