Why doesn't the last event (the 11 one) exist in my game??? I attempted it several times changing the numbers multiple times but it just DOESN'T WORK! I'm completely brain dead now. I typed the namespace bedragonborn, first event is bedragonborn.1, 2nd is bedragonborn.10 and the 3rd one is bedragonborn.11. The last one just doesn't work. I attempted to event switch the events placing the second one to the third palce and vice versa but it doesn't work. I would love if someone helped me with this please. Btw I posted this on reddit as well. The elder kings reddit.
the events as they are:
namespace = bedragonborn
character_event = {
id = bedragonborn.1
desc = EVTDESCbedragonborn.1
picture = GFX_evt_dragonborn
is_triggered_only = yes
option = {
name = EVTOPTAbedragonborn.1
random_list = {
20 = { character_event = { id = bedragonborn.11 } }
80 = { character_event = { id = bedragonborn.10 } }
}
}
option = {
name = EVTOPTBbedragonborn.1
prestige = -1000
}
}
character_event = {
id = bedragonborn.10
desc = EVTDESCbedragonborn.10
picture = GFX_evt_burning_skeleton
is_triggered_only = yes
option = {
name = EVTOPTAbedragonborn.10
death = {
death_reason = death_accident
}
}
character_event = {
id = bedragonborn.11
desc = EVTDESCbedragonborn.11
picture = GFX_evt_dragonborn
is_triggered_only = yes
option = {
name = EVTOPTAbedragonborn.11
hidden_tooltip = {
remove_trait = dragonborn_g_1
remove_trait = dragonborn_g_2
remove_trait = dragonborn_g_3
remove_trait = dragonborn_g_4
remove_trait = dragonborn_g_5
remove_trait = dragonborn_descendant
}
add_trait = dragonborn
save_global_event_target_as = current_dragonborn #Because there's ONE Dragonborn who should be hanging around
hidden_tooltip = {
any_child_even_if_dead = {
limit = {
NOR = {
trait = bastard
trait = dragonborn
}
}
add_trait = dragonborn_g_1
any_child_even_if_dead = {
limit = {
NOR = {
trait = bastard
trait = legit_bastard
trait = dragonborn
trait = dragonborn_g_1
}
}
add_trait = dragonborn_g_2
any_child_even_if_dead = {
limit = {
NOR = {
trait = bastard
trait = legit_bastard
trait = dragonborn
trait = dragonborn_g_1
trait = dragonborn_g_2
}
}
add_trait = dragonborn_g_3
any_child_even_if_dead = {
limit = {
NOR = {
trait = bastard
trait = legit_bastard
trait = dragonborn
trait = dragonborn_g_1
trait = dragonborn_g_2
trait = dragonborn_g_3
}
}
add_trait = dragonborn_g_4
any_child_even_if_dead = {
limit = {
NOR = {
trait = bastard
trait = legit_bastard
trait = dragonborn
trait = dragonborn_g_1
trait = dragonborn_g_2
trait = dragonborn_g_3
trait = dragonborn_g_4
}
}
add_trait = dragonborn_g_5
any_child_even_if_dead = {
limit = {
NOR = {
trait = bastard
trait = legit_bastard
trait = dragonborn
trait = dragonborn_g_1
trait = dragonborn_g_2
trait = dragonborn_g_3
trait = dragonborn_g_4
trait = dragonborn_g_5
}
}
add_trait = dragonborn_descendant
}
}
}
}
}
}
narrative_event = { id = nardragonborn.1 }
}
}
the events as they are:
namespace = bedragonborn
character_event = {
id = bedragonborn.1
desc = EVTDESCbedragonborn.1
picture = GFX_evt_dragonborn
is_triggered_only = yes
option = {
name = EVTOPTAbedragonborn.1
random_list = {
20 = { character_event = { id = bedragonborn.11 } }
80 = { character_event = { id = bedragonborn.10 } }
}
}
option = {
name = EVTOPTBbedragonborn.1
prestige = -1000
}
}
character_event = {
id = bedragonborn.10
desc = EVTDESCbedragonborn.10
picture = GFX_evt_burning_skeleton
is_triggered_only = yes
option = {
name = EVTOPTAbedragonborn.10
death = {
death_reason = death_accident
}
}
character_event = {
id = bedragonborn.11
desc = EVTDESCbedragonborn.11
picture = GFX_evt_dragonborn
is_triggered_only = yes
option = {
name = EVTOPTAbedragonborn.11
hidden_tooltip = {
remove_trait = dragonborn_g_1
remove_trait = dragonborn_g_2
remove_trait = dragonborn_g_3
remove_trait = dragonborn_g_4
remove_trait = dragonborn_g_5
remove_trait = dragonborn_descendant
}
add_trait = dragonborn
save_global_event_target_as = current_dragonborn #Because there's ONE Dragonborn who should be hanging around
hidden_tooltip = {
any_child_even_if_dead = {
limit = {
NOR = {
trait = bastard
trait = dragonborn
}
}
add_trait = dragonborn_g_1
any_child_even_if_dead = {
limit = {
NOR = {
trait = bastard
trait = legit_bastard
trait = dragonborn
trait = dragonborn_g_1
}
}
add_trait = dragonborn_g_2
any_child_even_if_dead = {
limit = {
NOR = {
trait = bastard
trait = legit_bastard
trait = dragonborn
trait = dragonborn_g_1
trait = dragonborn_g_2
}
}
add_trait = dragonborn_g_3
any_child_even_if_dead = {
limit = {
NOR = {
trait = bastard
trait = legit_bastard
trait = dragonborn
trait = dragonborn_g_1
trait = dragonborn_g_2
trait = dragonborn_g_3
}
}
add_trait = dragonborn_g_4
any_child_even_if_dead = {
limit = {
NOR = {
trait = bastard
trait = legit_bastard
trait = dragonborn
trait = dragonborn_g_1
trait = dragonborn_g_2
trait = dragonborn_g_3
trait = dragonborn_g_4
}
}
add_trait = dragonborn_g_5
any_child_even_if_dead = {
limit = {
NOR = {
trait = bastard
trait = legit_bastard
trait = dragonborn
trait = dragonborn_g_1
trait = dragonborn_g_2
trait = dragonborn_g_3
trait = dragonborn_g_4
trait = dragonborn_g_5
}
}
add_trait = dragonborn_descendant
}
}
}
}
}
}
narrative_event = { id = nardragonborn.1 }
}
}