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Sylas

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Mar 30, 2011
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Hi guys :)

I'd like to make a mod, which is similar to @Nendur's great Cultural Cities Remix mod. I already figured out, that is it possible to change the temple holdings graphics, if you convert to islam or back to catholic with the help of muslimgfx and westerngfx. So my question: is it possible to do the same with another religions, like orthodox or miaphysite? Because I tried to do this with the byzantines, and despite the conversation to catholic, my temple holdings have the same orthodox picture.

If somebody can help me, I'd really appreciate :)
 
The graphical cultures for orthodox and miaphysite are westerngfx. It IS possible to make the temple holdings change, but you’ll have to use a different graphical culture for those religions first.

In the interface files, remember that temple holdings have two graphical cultures listed — the cultural graphical culture and the religious graphical culture. You’ll need to set up the second one to have Byzantine churches change when they turn Catholic.
 
spriteType = {
name = "GFX_settlement_temple_byzantinegfx_muslimgfx"
texturefile = "gfx\\interface\\placeholder_temple_byzantine_muslim.tga"
noOfFrames = 1
norefcount = yes
}

If I use this code, the temple holdings'll turn to mosques, if a greek character convert to sunni or shiite. It's work properly. But how can I find out, which gfx represent which religion? I already found the 00_graphicalculturetype.txt file, but it's still a mystery for me. Some religions just works properly, like muslim religions or jain/hindu but what about the christian religions? I tried orthodoxholygfx for example, but it do nothing. And which gfx represent catholicism?