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gfurst

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Aug 12, 2013
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  • Cities in Motion 2
  • Crusader Kings II
hey guys, so I've been messing around with parks, creating a lot of stuff out of it, but I'm wondering about the asset is values, like price, maintenance costs.
Some of these might be very to the point however, I've found that some of my assets end up costing like 6,8 while others cost 96, there seems to be something I'm missing.
Also there is the question about values like, fire hazard and tolerance, the leisure value and radius, how much is too much and how much is too low.
Let know you too is experimenting with this and your results.
 
I second your suggestion. We should have references. It would be great to have a table with the vanilla assets values.

Messing around with the assets without having a proper reference ends up in creating "cheaters" assets (there are many of this type on steam workshop), for example tiny parks that costs much less than bigger parks and have an huge boost in tourism and leisure values.
 
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