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TheFlemishDuck

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Nov 28, 2001
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Sad as Denmark is at game start, this game is going to take a bit of a unorthodox game style, which will be fun to showcase. One where we fund our state purely on tariffs, and tech on nothing but military.

Yes sad Denmark, it starts with 10 forrestries and no iron, coal, lead or sulpher, not even something like cotton to feed wood construction sectors. It has pitiful amounts of arable land. How are you supposed to do much with that right? On top of that you have like 300K active workforce, if you want to run 30 universities (as one should want to) that would already take up half that workforce. And we will have the Hun to the south breathing down on us soon enough, so if were talking about having an army well that will take a fair chunk of that workforce aswell, so we dont even have much people to run much of an economy. And we do want to beat the Hun, indeed whoop its ass, and the ass of many other GP's aswell.

Granted, it has a few vassals in shleswig and holstein, together they have another whooping 5 forrestries, but they can be a bit unruly as vassals, and they have may 200k active population between them. We also have a mini empire across the world, and in there are just a few iron mines that actually can be exploited, though were talking extremely low quantity's for the moment.

on the plus side, we do start the game with 14 ships in the navy and an army of 18K, that gives us opportunity to pounce across the world from the very start, mostly at low hanging fruit for now afcourse. We also have around 50 literacy and a fair amount of techs unlocked among which dialects which is somewhat on the advanced side of it.

So ideally, i want to have 150K of my 300K active workforce working in universities, ill probably want to have some production of paper trying to feed the universities paper thats cheap enough and for that ill want some sulpher likely from a colony. Ill want perhaps 100K engaged in military between army and fleet, and some of my workforce working in producing cheap military goods competitively. And ill want some construction sector. I even hardly have enough people in Denmark to run those things, and then i supposedly would need a economy besides that to fund it all? Thats not going to work, so thats why i'm going full tariffs mode so to get more money to fund "that sort of society".

Basically were going to import pretty much everything we can rather than produce much ourselves other for some key goods that we can produce and even perhaps sell profitably while there is a tariff attached, and for that we will set up as many trades that we can. This in turn will destroy our bureaucratic capacity, and as such lead to 100% tax waste. For this reason we will go consumption based tax so to be able to set our taxes at zero, and we are going to run a tax free society, but we will aim to collect a volume of tariffs that far exceeds the income we think we could have gotten from other sources like tax and it wont take up much of our manpower. And for the purpose of being to set up ever more easy trade routes we will take mini possessions around the world that borders considerable markets, tiny insignificant pieces of land that allow me to trade overland with some bigger market. I want a land border preferably with all great markets. Its nice for that purpose that we begin with the ability to create colonies, just a tiny colony with a port is sufficient to create a land border with someone new.

And because we are not going to have much of a normal industry, it begs the question why we would tech much into industrial techs. Similarly there isnt a great urgent need for social techs either, other for perhaps the need for infrastructure. So we will primarily try to focus on military techs, pretty much military tech all the time, while trying to have as much universities as our budget allows so we can tech at max innovation with our great literacy to boot. Basically we want machine guns by the time others are still running around with muskets, super quality forces.

As me may want to produce something and even export it, the competitive advantage we will try to attain will be in the military industry. Guns, artillery ships and ships. We do actually have a rather unique province bonus to ships in our capital, one we can boost a bit with a decree which we shall. It's not necessarily going to be the most sizable industry, but it will supply ourselves while adding a rather high priced good for the purpose for export, its just that i dont need to expect such a great market for this kind of product, but when teching on military ad more advanced rates than others you do get earlier access to more efficient production methods in military goods so thats something we will try to exploit. Another nice thing about ships is that they practically ship themselves, you need few convoys to sell ships.

The aim is thus to use shenanigans to get rich on tariffs, get military advanced so we can humiliate GP's as a tiny empire, and at some point ill likely unify Scandinavia just for the heck of it.

Next post will be initial set up, budget, laws to change and techs to go for + initial construction queue.
 
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looking at the start of the game, Denmark has about 10K revenue via tax and a bit extra via minting and divs. Seeing as i go tariffs i can change this on day one with a bit of set up, mainly importing pretty much everything and setting the highest import tariff on it. like this:



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Our national revenue actually shrunk with 1K, but our expenses however shrunk from 12.5k to under 6K courtesy of importing much government bought goods to the point that they are dirt cheap, and also because i deleted all my bureaucracy. As such, our budget surplus rose from 1K to 6.5K, leaving much more room to invest with.

There are many side benefits here. Taxes are set to minimum and ill go consumption taxes right away so the pops dont loose money on tax waste. this means i gain lots of legitimacy and good modifiers from the lowest tax setting, and that i have plenty of authority for having no point to spend it on consumption taxes. My people will be happy and Sol will rise fairly fast and with it to a degree consumption and demand for foreign goods. It will be very easy to pass reforms with high legitimacy and plenty of authority as well as rapidly rising sol and loyalists. The main drawback, perhaps the only one is that i cant expand on institution levels. Denmark however stars with level 3 in religious education adn that wont downgrade because of negative bureaucracy, there isnt much need for other institutions but perhaps healthcare which i will only have at level one, the others arnt really critical if i keep it in mind in my playstyle.

Looking at our market:

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This is sorted by maximum price, it is obvious that all this importing leaves goods on the market dirt cheap for the moment, which is an effect of the "minimum trade size" that will be traded to a nation despite the trade being in negative profitability. This tactic is kinda somewhat exploitive but otoh its quite fun and actually fits and works well for a number of smaller trading nations like say the Netherlands and Portugal in a way that feels ... immersive so i hope they dont necessary change it yet. All the money im now getting is kinda paid out from the void, by highly unprofitable trade centers that nevertheless buy anyway. But i cant keep living on this the whole game, sure i can expand on how much we exploit it by having more overland trade partners and i will, but i am also depressing our local industries and that bears some thought. granted as i said before i dont want many industries in Denmark other than arms and paper so to feed armies and universities, i dont have a paper factory to depress yet but i have a arms factory and shipyards and they are running red now. Given minimal trade sizes however there is no way by which i can currently export 3x more than i currently import of these goods which i should be able to if i wish to profit from it via export tariffs, export tariffs are after all 3 times lower at 15% than import tariffs in incrementalism which is 45%. So for example i can easily import more than 30 clippers which is what my own factory can produce at the moment, so not worth it yet but until i can significantly expand production there and find a market that will buy them over a import tariff.

I do have a colony in Togo though, and there is some opportunity there.

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We have colonial exploitation giving us 20% throughput to this dye plantation, and i put in agricultural decree on it because i have plenty of authority. The people here are at 0 acceptance so they work really dirt cheap, this allows this dyes to be profitable even at -75% market price. there are a bunch of potential buyers in Europe that really lack dye and could use it, Germany and Austria for one, well atleast up until they get synthetic dyes. There are only 17 farms here, and the colony wont really expand but thats fine, with 17 dye plantations i could make close to a 1000 dyes and with enough land routes i might easily find a market for these cheap dyes over a 15% export tariff, point here is that i think ill be able to export a far larger amount of dyes that i will ever need to import for my economy so its a good option for exports aswell once i get the production. there are other farms here making consumption goods like coffee or tea but thats not really what i want here because if my pops are wealthy enough they will want to import a significant volume from abroad at 45% tariff rate. Were going to build a lot of universities and that creates pops who have a bit more demand to them especially if they are taxed at a 0% rate.

As for expansion:

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Low hanging fruit like Sulu is ideal. Its a small country that has few pops and some iron and sulpher mines, and it borders the Spanish market trough the phillipenes aswell as it will likely border the Dutch market soon enough trough the Dei. Other obvious targets are Oman for holding a few treaty ports among which with Persia, Congo for giving us access to the portugese market, Los altos which is a small spawn from central America will give us land access to the Mexican market. And in west Africa we can snipe for colonies that will have adjaceny with France or the Netherlands, besides that there is a small nation called Liberia there which is in the American market and which we might succeed to set up a colony besides at the right time. te more markets we can trade with over land the better as it will keep increasing our tariff revenue trough the volume of "minimal trades" that we can set.

In terms of tech, going fully into military our first choice is to go for better ship production pm's, as we might choose to expand fast on our clippers provded we can get enough engines over land. Engines are expensive so if industry can demand enough over tarrifs so to still profitably produce it will make a nice buck, same with the ships as a product to sell in volume especially giving low shipping costs.

on the matter of diplomacy, we will influence colonial powers that could otherwise object to us pouncing on some minor African country, and we will purposefully look for better relations with France in part trough large trade volumes. At some point we might desire an investment agreement with France, eitherway its a counter to Germany. Russia and Austria can be equally important, while Sweden is liable to hate my guts.

So thats the rough set up, production priority is to set up a larger construction sector seeing as we can pay for it, likely going for iron construction while trying to keep my own iron cheap trough imports of minimal trade volumes and production in colonies with colonial exploitation which can profitably produce at a very cheap rate, and once thats set up i will go into universities very early possibly combined with expansion in those dyes as a early cash cow of sorts. By next update we should have fought some wars and done some progress.
 
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Always good to see a new Victoria AAR, and I have a soft spot for Denmark, of course. So I will definitely follow this one along. Thanks for posting and good luck to you with this AAR.
 
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As mentioned before, we start our global little seal clubbing spree by starting an invasion of Sulu. While that is happening i have declared interests and i'm looking at nice spots to settle along the West African coast. These colonies wont really expand but thats no real issue, the man use is creating land borders with others and providing small quantity's of very cheap goods.

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Like this little gorgeous snipe. The Dutch and the french decided to settle along the coast of Guinnee and there was a gap in between them and look who settled there. We now have a land connection with the Dutch and the French market.

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Brittan settled in Kru, we already have a land connection with them but Liberia here is part of the American market and by this little colony we now have a land connection with them too.

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No one cares about Sulu. We conquer Sulu. This gives us a land connection with a bunch of little states here but more importantly Spain trough the phillipines. We have managed to raise our income by half in about a year trough adding these trade partners. Sulu has a bit of iron and such which will be usefull as soon as they learn to stop being all rebellious and salty about it.

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We continue by taking a treaty port from Congo, who nobody cares about, we have increased our tariffs to 18K

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there is no great power who could give a damn that i take this little piece of land here connecting me to a bunch of Ethiopians and the ottoman market. heck i forgot the name of the county i conquered here myself. Our tariff income has increased to 20K.


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Oman is but a meme where people only care about the meme, again i get a free pass at taking some little piece of very inconsequential clay, which connects us to the Persian market and Makran. With a bit of luck, some day Russians decide that Persia really should bark up nicely to them as their loyal puppet dog, which has a fair chance of happening, which would rather make this my port to the Russian market then. Tariffs income has increased to 22K.

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Poor Costa Rica, to soon to win some glory trough football, again noone at this stage cares about them either. They have coal, now like some others if they stay silent some day maybe we can exploit it. Eitherhow, rebellious as they might be the populations of the many territories im taking here are of such insignificant size that there are hardly dangers movements coming from it, all but a muslim movement that is gaining a bit of traction somewhere. We get a land connection with Nicaragua i believe and Columbia, and our tariff income has increased to 26k.

Los altos is next. Los altos who? I bet most people here even know where that place is. It rebelled just in time from central America to manage to build a port in time for me to find the time ripe to invade it, for a change i made this one a protectorate because it has so few active population that it can hardly produce anything that could offend me, but it connects me to the Mexican market for one. There are more, i invade some tidbit of land near Siam only to find out that Siam is isolationists, ah well i get a land connection with a bunch of minors there who have atleast some population to produce something worth trading too. And i was ready to pounce on mahra, some Arabian country just to make land connections there. I wont continue with making a screeny for every tidbit of land, its not the sole part of my economy either.

For the very few industries ill have, here is a little showcase for what the gist of the setup is:

ships.jpg


A bit further into the game i have set up a level 2 shipyard and i'm starting to build universities at a rate of 3 per year. Now this shipyard makes ships for the purpose of export with resources that are imported. Upon the imported resources is attached a 45% import tariff and upon the sales of ships is attached a 15% export tariff.

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What we are effectively earning here can be roughly estimated from these tariff breakdown. we are earning 1.42K on the export tariff of ships, but we are also earning about 300 on the import of engines for example which are imported for the moment solely for the use of this factory, besides that we also make a few 100 on the cloth, on the wood and on the tropical wood, it can be deduced roughly from the input cost that is payed to it. One can make a rough estimate that in tariffs alone this baby is making us 3K in tariff income, but besides that the sheer productivity of this baby (its making a lot of high valued goods) has also bumped our GDP to over 2 million which is a significant increase and gives us as a result about 1K more income in minting. So make that 4K state income for this little beauty.

And besides that Denmark has thus a provincial modifier to shipbuilding in its capital, it also gets a funky company which we can apply that will send troughput to the roof. Just need to build it to level 3, but it will increase production by such a degree that we wont find a market for it ... yet. A little bit of pouncing around the world and we will have a sufficient market for that, by which time a level 3 ship factory with something like 80 to 90 throughput should manage to make us about 8K in state revenue. but first we will do the same for the production of man o wars, to the tune of the market we can find for it. We also unlocked the abillety to produce ammunition and by this point not a lot of countrys have ammunition which makes it a potentially lucrative bussiness too. Well continue to build a little specialty high yield millitary industry, both to supply ourselves as well as to make a very nice amount of money out of it trough a rather limited amount of used workforce.

We are at 31K tariffs at this point, 6 years into the game and have tripled our state income. Minus 7000 bureaucracy, its just a number. More is to come. As for building, if i can get out 30 universities by around 1850 that would be very nice, that would really make us tech far faster than anyone and make us very advanced soon. Techwise we continue to research purely military and soon we will have the skirmish infantry which will allow us to pounce on some larger targets with our yet small army. For government reforms we have gone consumption tax to turn the nation tax waste free, then religious healthcare per petition of the religious IG which i'm fine with, and now were getting national guard. I might go a bit more lax on my tolerance laws but that remains to be seen if i get unrest somewhere, otherwise those 0 tolerance people work at rediculously low wages which is kinda something which is functional for me as to produce goods outside Denmark in volume for export that can easily attain a competitive advantage trough extreme low cost.

next up, more sealclubbing and then getting into clubbing something more making to Walrus, anything that is weak enough and noone really cares about basically.
 

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I do like a good gameplay Vickie AAR, particularly one that takes such joy in exploiting utilising game mechanics in a way Paradox probably did not intend. I wish you and Denmark great success.
 
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And on a note of .. utilizing game mechanics, for a mere 30 admin we can always promote ourselves a field marchel. Were only at -7000 or so bureaucracy, its just a number right.

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Welcome to the party Field Marchal christian Meza, just the guy to cautiously rip the shreds out of swats of enemies with a lot of artillery in his back, prefering to deal with his enemy with huge casualty rates. There is utility in that for us.

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And welcome Field Marchal ... Olav Danneskjold samso .. oh man i dont regret not having to pronounce that name by speech. He shall henceforth be known as Samson and serve as a tool for random and silly word confusion jokes. He's not to bad at leading troops neither.

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And welcome Field marchal ... Aasmund thygeson. My god these names, ill send this one to the Germans or the Dutch if it comes so far i'm sure they will be able to find a suitable nickname.

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And welcome Field Marchal Olaf Rye, that sounds like a proper name and your traits are interesting, not perfect perhaps but usefull maybe in particular cases. Though i think were more the type who will like to sit a bit back and let the superior dakka do our thang rather than guts and glory but there may be those moments.

Do we have enough Field marchals already? We only have like 1200 command limit now for what 14 units? I guess we have a bit of a buffer. But there is a point afcourse.


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At over 20 influence and with 10 hapyness, the armed forces IG provides +20% offense and +20% defense to our units, and it also adds +20% to our millitary research. So handy given were going all in on millitary research right.

Were going rather militaristic and autocratic, for king and country and all that, we have a bunch of people were intolerrant about and there is some use to some intolerance, low wages mostly. As for now the streets of Kopenhagen are ever more filled with fancy dressed officers showing their swagger around and an explosion in great Dane ownership ensues. Sol in Kopenhagen is hitting around 15, its a quite a bit less in your average Danish colony though.

On the continued warpath, we hit another country that noone could seem to have any interest in whatsoever. Who even ever heard of Geledi here. its a bit of a particular place given that its isolationist country, but there is good reason to make them a tributary with that in mind and with the possibility that we might get a treaty port with them further down the road.

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And i'm really sorry to say it, because its just not fair, but hardly anyone in this timeperiod even knows of the existance of a bunch of ranchers in Uruguay, not even for the purpose of making lame jokes. Its well before your times for truly exceptional football glory, but god is this Denmark is going to be stacked coming the 20th century on the world football stage.

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They did put up a good fight, got stuck in there right aswell, killed a fair amount of men until the numbers weighed over. Were just about the point that we unlock skirmisher infantry and the army still has to be upgraded, which affects org for a bit.

And just when your having your good old peacefull little conquest spree, the Ottomon Turk has an objection. A rather stern objection. Like in "Give us Geledi, or else" and we are like "or else what", and thats a seriously meant querry by a stoic Dane not necessarily a edgy retort, but the diplomatic play says no give us Geledi and if you dont we will humiliate you.

Humiliate US? Now really its not the end of the world if we would loose that so we can just aswell fight for what we have rightfully stolen, and there is some reason to be confident. We dont have a land border with the Turk, and while he has 100K or so standing army he has only 21 ships or so to deploy. Most of his army compositions are also like 60% irregulars, and we our infantry are skirmishers. So he has to do a landing with mostly irregulars and can only effeciently drop 21 units my force of skirmishers. My army goes To Geledi and i'm probably a bit mistaken in where i send it, its the war goal but im not even sure if the territory is involved. I have 6 units of skirmisher conscripts called up in kopenhagen and my vassals in Shleswig and Holstein can each call up about 6k, its enough versus whatever the ottomans would land given its coastal defense and i have far superior infantry on the defense layered with buffs to defense. No big worries, not much even for if i would loose.

The Turks do go right for Kopenhagen though. 30.000 men, supported by 21 ships, oh really ... tsss

We find ourselves with Thor, the oh so predictably named great Dane who is owned by out very own Grand Admiral Andreas Shifter. Yes well i did send the fleet back home. He's looking at the Turkish fleet and is like what the hell?? Packed like Sardines, the great Turkish army that is supposed to land is just shy from freezing to death trough their mediteranian outfits , only saved by shared body warmth trough sheer concentration. It leaves the Turkish fleet a tad disorganized, their admiral trying to keep it toghether as he hits new waters. The Danish straits are no jokes, the currents are treacherous to the unfamiliar and the waters are cold, oh so cold, cold as the heart of a Danish admiral, and his dog. And they had to arrive just in winter, truly perfect timing there. Thor looks with some look of apprehension to his owner, and his owner looks back, and nods. It's a symbiotic quasi telephatic relation between a Danish admiral and his dog, which really haas no relevance top the story but we all like dogs. Maneuvers are executed, the lads know the waters by their pockets, and easily surprise the Turks in this fashion.

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The day ends with a Danish victory, the casualties among the Turkish fleet are great and yet the next day they consider for having another go. Foolish, the second battle makes it only more of a slaughter to them.

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As the last battle ends, Thor launches a spray of territorial assertion over the edge of the ship onto the heads of hypothermic going Turk unable to even scream for help as our ships mercesly pass them back home, a little bit of "warmth" to be able to perhaps appreciate the situation a second longer down there. Well yes thats what you get with your stupid "humiliation wargoal".

Its an annoyance that we are somewhat constrained at this movement in our movements across the world by the possibility of the Turks coming back to land, though lets be fair its going to take them ages to repair the ships. Ours can use a board and a nail here and there too.

In the Somalian theatre we can put our boys to some use by invading Isaaq and taking a treaty port from them. Well i lost the screenshot, but the point is that i should later return to join the territory to Geledi. Were going to build ourself a little Somalian puppet there, one to which we have have exclusive trading rights. isolationists country's cant do trade, unless trough a treaty port and then only with the owner of the treaty port and with no tariffs attached atleast from their end. We seek to exploit that monopoly access for the purpose of generating tariff revenue and in part with "trough trade" in mind, which is to say we might buy something from them in great volume and then sell it to another with a tariff attached,, or vice versa, and even combine that with a few other such subjectes where even their distinct supply might synergise with the other. Somalia for example does not have much in terms of minerals, but it does have iron. Take an island like madagascar and its in a similar situation, isiolationist and lacks minerals but it does have a chunkload of coal. We set up treaty ports, coal from Madagascar goes to Somalia, iron from Somalia goes to Madagascar, thats kinda the theory but i will have to see how that one pans out. But the potential for tariff monetization trough large volume trade of cheap goods which such economies often easily have and which eventually only entails holding 2 peacefull little treaty ports between the 2 seems as having potential as a scheme for this sort of tariff oriented strategizing. Now were it so for example that i could just yoink Macao from Portugal, man that could be really nice, but allas that will have to wait. Portugal has actual friends, and those have an actual navy too.

Speaking of friends.

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Mais oui mon amis. millitary assistance thats really the kind of thing we oh so desperatly need stacked on top of whatever were already have. lets further cultivate this bosh hating partnership.

speaking of enemies, after the Turks rivaled us (because sure) the prissy Swedish blondes up north found it fit to make some noice too, so they first embargoed us and then declared rivalry. No surprise there, its a regular spitting contest across the strait as usual though lately our spitters have aquired a bit more velocity and punch to them. We rival them back, it has to be so some day anyway.

The days drag on as the war with the ottomans continue, unable to do much they repair their ships and their war support tricks down very very slowly. This is going to take years sigh. But eventually they are back for more.

As the Turkish Fleet returns once more, after years had passed, and this time conspicuously in the middle of summer Thor can only but hold his chuckle at the sight of half repaired Turkish ships entering the straits, holes visible still where cannons of our own previously made them. he knows what up, you'd be surprised at how conscious and comprehensive a Great Dane can be, but they dont necessary show it. The shifter shifts into action, the ships move trough the currents shifty as faaAAA. its a bit of a bold maneuver, but again those currents man. Our navy is just better, we do take some larger initial losses but by the end of the day the blood is mostly on the turk side, and after another second attempt, back to Libya they go.

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Humiliation you said?

We leave them off with a white peace in 1847. Like whatever.

There is more to discuss on the economic front, a bit of an overview of much of the rest is due, but thats for an update thats very soon to follow.
 

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This AAR concept has now become incredibly appropriate in light of world events, but can the Danish efforts trump those in the real world?

Good to see Paradox AIs remain mad even in Vicki 3, the Ottomans declaring war to Humiliate Denmark over obscure East African micropowers is just what I'd expect. Looking forward to the economic discussion bit when it comes.
 
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I'm not sure how this is all working for the benefit of your people...unless this is basically relying on forcing your trading ports and colonial trade to basically subsidize your home population?

Or are you just tariff arbitraging because other powers are using higher tariffs or forbidding actual free trade?

Or is Vic3s economy system just a fantasy?