Sad as Denmark is at game start, this game is going to take a bit of a unorthodox game style, which will be fun to showcase. One where we fund our state purely on tariffs, and tech on nothing but military.
Yes sad Denmark, it starts with 10 forrestries and no iron, coal, lead or sulpher, not even something like cotton to feed wood construction sectors. It has pitiful amounts of arable land. How are you supposed to do much with that right? On top of that you have like 300K active workforce, if you want to run 30 universities (as one should want to) that would already take up half that workforce. And we will have the Hun to the south breathing down on us soon enough, so if were talking about having an army well that will take a fair chunk of that workforce aswell, so we dont even have much people to run much of an economy. And we do want to beat the Hun, indeed whoop its ass, and the ass of many other GP's aswell.
Granted, it has a few vassals in shleswig and holstein, together they have another whooping 5 forrestries, but they can be a bit unruly as vassals, and they have may 200k active population between them. We also have a mini empire across the world, and in there are just a few iron mines that actually can be exploited, though were talking extremely low quantity's for the moment.
on the plus side, we do start the game with 14 ships in the navy and an army of 18K, that gives us opportunity to pounce across the world from the very start, mostly at low hanging fruit for now afcourse. We also have around 50 literacy and a fair amount of techs unlocked among which dialects which is somewhat on the advanced side of it.
So ideally, i want to have 150K of my 300K active workforce working in universities, ill probably want to have some production of paper trying to feed the universities paper thats cheap enough and for that ill want some sulpher likely from a colony. Ill want perhaps 100K engaged in military between army and fleet, and some of my workforce working in producing cheap military goods competitively. And ill want some construction sector. I even hardly have enough people in Denmark to run those things, and then i supposedly would need a economy besides that to fund it all? Thats not going to work, so thats why i'm going full tariffs mode so to get more money to fund "that sort of society".
Basically were going to import pretty much everything we can rather than produce much ourselves other for some key goods that we can produce and even perhaps sell profitably while there is a tariff attached, and for that we will set up as many trades that we can. This in turn will destroy our bureaucratic capacity, and as such lead to 100% tax waste. For this reason we will go consumption based tax so to be able to set our taxes at zero, and we are going to run a tax free society, but we will aim to collect a volume of tariffs that far exceeds the income we think we could have gotten from other sources like tax and it wont take up much of our manpower. And for the purpose of being to set up ever more easy trade routes we will take mini possessions around the world that borders considerable markets, tiny insignificant pieces of land that allow me to trade overland with some bigger market. I want a land border preferably with all great markets. Its nice for that purpose that we begin with the ability to create colonies, just a tiny colony with a port is sufficient to create a land border with someone new.
And because we are not going to have much of a normal industry, it begs the question why we would tech much into industrial techs. Similarly there isnt a great urgent need for social techs either, other for perhaps the need for infrastructure. So we will primarily try to focus on military techs, pretty much military tech all the time, while trying to have as much universities as our budget allows so we can tech at max innovation with our great literacy to boot. Basically we want machine guns by the time others are still running around with muskets, super quality forces.
As me may want to produce something and even export it, the competitive advantage we will try to attain will be in the military industry. Guns, artillery ships and ships. We do actually have a rather unique province bonus to ships in our capital, one we can boost a bit with a decree which we shall. It's not necessarily going to be the most sizable industry, but it will supply ourselves while adding a rather high priced good for the purpose for export, its just that i dont need to expect such a great market for this kind of product, but when teching on military ad more advanced rates than others you do get earlier access to more efficient production methods in military goods so thats something we will try to exploit. Another nice thing about ships is that they practically ship themselves, you need few convoys to sell ships.
The aim is thus to use shenanigans to get rich on tariffs, get military advanced so we can humiliate GP's as a tiny empire, and at some point ill likely unify Scandinavia just for the heck of it.
Next post will be initial set up, budget, laws to change and techs to go for + initial construction queue.
Yes sad Denmark, it starts with 10 forrestries and no iron, coal, lead or sulpher, not even something like cotton to feed wood construction sectors. It has pitiful amounts of arable land. How are you supposed to do much with that right? On top of that you have like 300K active workforce, if you want to run 30 universities (as one should want to) that would already take up half that workforce. And we will have the Hun to the south breathing down on us soon enough, so if were talking about having an army well that will take a fair chunk of that workforce aswell, so we dont even have much people to run much of an economy. And we do want to beat the Hun, indeed whoop its ass, and the ass of many other GP's aswell.
Granted, it has a few vassals in shleswig and holstein, together they have another whooping 5 forrestries, but they can be a bit unruly as vassals, and they have may 200k active population between them. We also have a mini empire across the world, and in there are just a few iron mines that actually can be exploited, though were talking extremely low quantity's for the moment.
on the plus side, we do start the game with 14 ships in the navy and an army of 18K, that gives us opportunity to pounce across the world from the very start, mostly at low hanging fruit for now afcourse. We also have around 50 literacy and a fair amount of techs unlocked among which dialects which is somewhat on the advanced side of it.
So ideally, i want to have 150K of my 300K active workforce working in universities, ill probably want to have some production of paper trying to feed the universities paper thats cheap enough and for that ill want some sulpher likely from a colony. Ill want perhaps 100K engaged in military between army and fleet, and some of my workforce working in producing cheap military goods competitively. And ill want some construction sector. I even hardly have enough people in Denmark to run those things, and then i supposedly would need a economy besides that to fund it all? Thats not going to work, so thats why i'm going full tariffs mode so to get more money to fund "that sort of society".
Basically were going to import pretty much everything we can rather than produce much ourselves other for some key goods that we can produce and even perhaps sell profitably while there is a tariff attached, and for that we will set up as many trades that we can. This in turn will destroy our bureaucratic capacity, and as such lead to 100% tax waste. For this reason we will go consumption based tax so to be able to set our taxes at zero, and we are going to run a tax free society, but we will aim to collect a volume of tariffs that far exceeds the income we think we could have gotten from other sources like tax and it wont take up much of our manpower. And for the purpose of being to set up ever more easy trade routes we will take mini possessions around the world that borders considerable markets, tiny insignificant pieces of land that allow me to trade overland with some bigger market. I want a land border preferably with all great markets. Its nice for that purpose that we begin with the ability to create colonies, just a tiny colony with a port is sufficient to create a land border with someone new.
And because we are not going to have much of a normal industry, it begs the question why we would tech much into industrial techs. Similarly there isnt a great urgent need for social techs either, other for perhaps the need for infrastructure. So we will primarily try to focus on military techs, pretty much military tech all the time, while trying to have as much universities as our budget allows so we can tech at max innovation with our great literacy to boot. Basically we want machine guns by the time others are still running around with muskets, super quality forces.
As me may want to produce something and even export it, the competitive advantage we will try to attain will be in the military industry. Guns, artillery ships and ships. We do actually have a rather unique province bonus to ships in our capital, one we can boost a bit with a decree which we shall. It's not necessarily going to be the most sizable industry, but it will supply ourselves while adding a rather high priced good for the purpose for export, its just that i dont need to expect such a great market for this kind of product, but when teching on military ad more advanced rates than others you do get earlier access to more efficient production methods in military goods so thats something we will try to exploit. Another nice thing about ships is that they practically ship themselves, you need few convoys to sell ships.
The aim is thus to use shenanigans to get rich on tariffs, get military advanced so we can humiliate GP's as a tiny empire, and at some point ill likely unify Scandinavia just for the heck of it.
Next post will be initial set up, budget, laws to change and techs to go for + initial construction queue.
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