I'm new to modding in Cities: Skylines, and I'm learning how to import new buildings into the game. So far I have almost everything I need, and it is working as intended, except for a little detail. I noticed that for the first two rows of windows, the reflection has some kind of darker horizontal "stripes", as you can see in these screenshots:
It kind of looks like if the specularity map was misaligned with the windows, but I'm fairly certain that is not the case, I set up the UVs so there's only 3 images in the texture for all of these windows.
I tried making the windows' normal maps completely flat in case there was some clashing there, but the dark stripes persisted.
So I was wondering if there's anyone that might have an idea why this is happening.
Thanks in advance


It kind of looks like if the specularity map was misaligned with the windows, but I'm fairly certain that is not the case, I set up the UVs so there's only 3 images in the texture for all of these windows.
I tried making the windows' normal maps completely flat in case there was some clashing there, but the dark stripes persisted.
So I was wondering if there's anyone that might have an idea why this is happening.
Thanks in advance