Early in the games there are a plethera of Dynasty options for rulers around the world. However, as the games went on due to a competent AI and compitent players the numbers of ruling dynasties would slowly erode until in many games only a few ruled all of Europe, whether they were a king, duke or count. This is in large part due to the primary laws of salic and semi-salic which promoted such convergence.Im addition, there was also the problem of most counties having only 1 last name for character spwans which exacerbated the situation further. This also had the consequence in later patches of giving unrealistically hiigh chances of ibeing inbred, even from extremely distant relatives simply because they shared the same last name.
Historically this was not the case and also many times relatives find reasons for taking up a new dynasty name, sometimes as simple as being struck from the family line. Furthermore, many of these rulers had no last name and thus their dynasty name may have been linked to their capital's location.
I'm hoping that this game will find some way to rectify that issue.
Historically this was not the case and also many times relatives find reasons for taking up a new dynasty name, sometimes as simple as being struck from the family line. Furthermore, many of these rulers had no last name and thus their dynasty name may have been linked to their capital's location.
I'm hoping that this game will find some way to rectify that issue.