I think the game's decision trees could use a bit of polishing. Here's what I did:
Spoiler alert.
1: I intended to be a neutral agent of the Adjudicator.
2: I agreed with the Voices on ONE decision, and now the Disfavoured attack me on sight.
3: I was told to look for evidence on both archons, but the game only gives me two choices: Either serve the Voices, or randomly start killing his people.
4: When I randomly started killing The Voices' people, essentially hoping the Adjudicator would ask me what the heck was going on, or just have me killed, Bleden Mark shows up - deux ex machina - to give me (a level 7 scrub) a mission to clearly rebel against Kyros (just for laughs).
5: I went to see the Adjudicator to either implicate Bleden Mark in conspiracy, or explain why BOTH armies are now angry with me.
6: The Adjudicator stares at me blankly as if I'd just left his Court for a smoke, not spent 12 days failing his mission.
7: At this point, my immersion has been so thoroughly destroyed, I don't even know if I want to start a new character.
8: I figure the game shouldn't give me an option early on without impressing on me how significant it is, thus railroading me into a storyline I explicitly wanted to avoid, only to have the only suggestion of an off-ramp be the betrayal of my remaining allies, an act which doesn't get me punished, but rather puts me WAY AHEAD in the storyline, skipping countless steps that made no sense to me.
All I wanted is to serve the Adjudicator without getting involved in petty squabbles, but the devs don't seem to have even considered this a viable storyline, even though it's what the first two hours of the game strongly imply? I'm supposed to spend the entire first part of the game remaining impartial and distanced, only to start directly serving some faceless nutball because the other guys want to kill me because their leader threw a hissy-fit?
Is it really that hard for the developers to look at the decision tree and say "Oh, some players may end up doing X, and that wouldn't make sense to any of our storylines, so let's just have the player restart his game so as to protect our them from immersion-breaking. Next time he travels, Bleden Mark will ask them why they did what they did, and then kill them - because at that point, there's no way for us to continue the story."
Instead, I now feel like my first campaign, where I really just tried to play the role that was granted me, has been an endless series of frustrating choices with equally frustrating consequences, none of which made sense, but all of which spoiled the actual stories I could have (should have) experienced.
Spoiler alert.
1: I intended to be a neutral agent of the Adjudicator.
2: I agreed with the Voices on ONE decision, and now the Disfavoured attack me on sight.
3: I was told to look for evidence on both archons, but the game only gives me two choices: Either serve the Voices, or randomly start killing his people.
4: When I randomly started killing The Voices' people, essentially hoping the Adjudicator would ask me what the heck was going on, or just have me killed, Bleden Mark shows up - deux ex machina - to give me (a level 7 scrub) a mission to clearly rebel against Kyros (just for laughs).
5: I went to see the Adjudicator to either implicate Bleden Mark in conspiracy, or explain why BOTH armies are now angry with me.
6: The Adjudicator stares at me blankly as if I'd just left his Court for a smoke, not spent 12 days failing his mission.
7: At this point, my immersion has been so thoroughly destroyed, I don't even know if I want to start a new character.
8: I figure the game shouldn't give me an option early on without impressing on me how significant it is, thus railroading me into a storyline I explicitly wanted to avoid, only to have the only suggestion of an off-ramp be the betrayal of my remaining allies, an act which doesn't get me punished, but rather puts me WAY AHEAD in the storyline, skipping countless steps that made no sense to me.
All I wanted is to serve the Adjudicator without getting involved in petty squabbles, but the devs don't seem to have even considered this a viable storyline, even though it's what the first two hours of the game strongly imply? I'm supposed to spend the entire first part of the game remaining impartial and distanced, only to start directly serving some faceless nutball because the other guys want to kill me because their leader threw a hissy-fit?
Is it really that hard for the developers to look at the decision tree and say "Oh, some players may end up doing X, and that wouldn't make sense to any of our storylines, so let's just have the player restart his game so as to protect our them from immersion-breaking. Next time he travels, Bleden Mark will ask them why they did what they did, and then kill them - because at that point, there's no way for us to continue the story."
Instead, I now feel like my first campaign, where I really just tried to play the role that was granted me, has been an endless series of frustrating choices with equally frustrating consequences, none of which made sense, but all of which spoiled the actual stories I could have (should have) experienced.
- 6